I just finished a class in OpenGL and 3D graphics, so this is sounding pretty exciting...
-Adam
On 5/31/06, Jarrad Hope <[EMAIL PROTECTED]> wrote:
Awesome thank-you for replying, I grabbed it and will compile on windows.
I am a little unsure how your using sdl with it (mind it its 2 nearly 2 am
and my brains fried)
to be honest i got your post straight away and been checking it out since
:P
excellent work.
I sleep now and start it tommoz :)
On Thu, 01 Jun 2006 00:41:54 +0800, daniel fischer <[EMAIL PROTECTED]> wrote:
> Jarrad,
>
> "Jarrad Hope" <[EMAIL PROTECTED]> (on Wed, 31 May 2006 22:57:53
> +0800):
> > I was wondering how the opengl wrapper project is going?
> > I can see so much potential having this :|
>
> here's a preliminary version:
> http://iterative.org/neko/gl/neko-gl-0.0.1.tbz2
>
> it doesnt wrap GLU or GLUT, so it might be of limited use, as it
> provides no way to open a window (I currently use SDL for that). I've
> been using xslt and a haxe/neko script to generate the bindings from
> swig's XML output, which i will also publish on interest (or if its
> 'finished').
>
> you'll need approximately this line to build (on loonix):
> gcc -shared -lneko -lGL -fPIC -I. -o GL.ndll GL_wrap.c cptr.c
>
> also included are two haxe classes, GL__.hx and GL.hx. GL__.hx should be
> compiled to GL__.n, GL.hx "imports" it. The separation considerably
> speeds up compilation time.
>
> let me know how it works out for you or if you have any questions. I'm
> still working on better packaging and such.
>
> -dan
>
--
Neko : One VM to run them all
(http://nekovm.org)
-- Neko : One VM to run them all (http://nekovm.org)
