Haha thanks, can you suggest the best way for me to go about this?


On Mon, 05 Jun 2006 17:36:02 +0800, Nicolas Cannasse <[EMAIL PROTECTED]> wrote:

I think im doing something severly wrong but i been at it for ages,
I Grabbed 0.0.2

opengl32 is the library on windows and cygwin has bindings to it instead
of GL
and i made a libneko.a via

If you're compiling with Cygwin, you should compile a Cygwin version of
Neko as well. Not sure how you make that :)

Making a static library of Neko will not work, unless you somehow link
all the ndll's together, but that's not something I would encourage you
to do :)

Nicolas




--
Neko : One VM to run them all
(http://nekovm.org)

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