why would you want a libneko.a? the .dll should be fine to link against.
you dont want libneko to statically link into your .ndlls.

With mingw or cygwin you have to use these .a files to link against the dll
for some reason.

Its probably making incomplete definitions, im grabinng microsfts visual c express
compiler, see if thats any easier. :/

it finds the libraries fine with the .a files and not without.

I have a little experience with c/c++ and compiling but usually i can get things working,
nothing about libs not being found not even in verbose mode.

On my travels I found http://www.gaffer.scene.org/tinyptc/ and its bigger brother:
http://www.pixeltoaster.com/

Might be cool for people coming from flash to just get things working.
TinyPTC shouldnt be too hard to port (ha ha! =/) and only has three functions

Anyway I'll grab vce and see how that goes :)


On Sun, 04 Jun 2006 06:29:24 +0800, daniel fischer <[EMAIL PROTECTED]> wrote:

"Jarrad Hope" <[EMAIL PROTECTED]> (on Sat, 03 Jun 2006 16:41:41
+0800):

  > opengl32 is the library on windows and cygwin has bindings to it
instead
  > of GL
  > and i made a libneko.a via

why would you want a libneko.a? the .dll should be fine to link against.
you dont want libneko to statically link into your .ndlls.

  > then went to compile via
  > $ gcc -shared -lneko -lopengl32 -I. -o GL.ndll GL_wrap.c cptr.c

that looks fine AFAICT. i have *very* little experience compiling for
windoze though. maybe Nicolas can enlighten us here?

are the undefined reference errors you posted really the first messages
to appear? nothing about libs not found?

-dan





--
Neko : One VM to run them all
(http://nekovm.org)

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