I think this would be exellent to go along with SDL bindings

http://www.cairographics.org/SDL

I would be happy giving bindings shot, ive used swig before but I wouldnt really know where to go from there to port to nekovm, and if theres an tools available that could
speed up the process ala nekobind? :)

Two years ago I worked on a vector engine and I evaluated the different one available. My choice was to use AGG which is very good (http://www.antigrain.com). In particular, there is a lightweight version (AGG2_Lite) that is very easy to use and only weight a few Ko. Performances are comparable to Flash, which is good news :)

Creating a Neko API from a C library is an important task that require some architecture and thinking about the end-user. Automatically creating the wrapper code might not result in a very usable API, and there is some issues (like GC values) that should be correctly addressed.

Nicolas

--
Neko : One VM to run them all
(http://nekovm.org)

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