your right, im not sure how cairo does it,
apparently has a opengl backend called glitz.
What are your thougths on openVG http://www.khronos.org/openvg/
and Amanith http://www.amanith.org ?
I tried amanith but a few of the examples crashed on windows, however it
has the best looking website and samples :D
Not to mention a bitmap tracer.
I couldnt find smoke (dead links)
How does antigrain compare to these? (i dont know anything about it)
On Tue, 06 Jun 2006 15:46:56 +0800, Nicolas Cannasse
<[EMAIL PROTECTED]> wrote:
I saw antigrain but it seems its not hardware accelerated?
Well it depends what you mean by hardware accelerated.
AGG is using code to perform the rasterization inside a memory buffer so
yes it's done by CPU. The display of the buffer itself is up to you so
can be hardware accelerated.
Now I only know one real hardware accelerated vector engine called Smoke
that turns polygon rasterization into OpenGL calls. I'm not sure that
this is what Cairo is doing but maybe I'm wrong ?
Nicolas
--
Neko : One VM to run them all
(http://nekovm.org)