I saw antigrain but it seems its not hardware accelerated?

Well it depends what you mean by hardware accelerated.

AGG is using code to perform the rasterization inside a memory buffer so yes it's done by CPU. The display of the buffer itself is up to you so can be hardware accelerated.

Now I only know one real hardware accelerated vector engine called Smoke that turns polygon rasterization into OpenGL calls. I'm not sure that this is what Cairo is doing but maybe I'm wrong ?

Nicolas

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