:D .. :) ... :| .... *pass* :P
I saw antigrain but it seems its not hardware accelerated?
On Tue, 06 Jun 2006 15:35:09 +0800, Nicolas Cannasse
<[EMAIL PROTECTED]> wrote:
I think this would be exellent to go along with SDL bindings
http://www.cairographics.org/SDL
I would be happy giving bindings shot, ive used swig before but I
wouldnt really
know where to go from there to port to nekovm, and if theres an tools
available that could
speed up the process ala nekobind? :)
Two years ago I worked on a vector engine and I evaluated the different
one available. My choice was to use AGG which is very good
(http://www.antigrain.com). In particular, there is a lightweight
version (AGG2_Lite) that is very easy to use and only weight a few Ko.
Performances are comparable to Flash, which is good news :)
Creating a Neko API from a C library is an important task that require
some architecture and thinking about the end-user. Automatically
creating the wrapper code might not result in a very usable API, and
there is some issues (like GC values) that should be correctly addressed.
Nicolas
--
Neko : One VM to run them all
(http://nekovm.org)