Would it be feasable to build a 3d game engine with
neko and daniels opengl bindings?

I've been looking at torque and its torquescript, but it seems
it doesnt compile the scripts.. which seems sorta silly..

Would nekovm be able to handle something as complex as a game engine?

- Jarrad

--
Neko : One VM to run them all
(http://nekovm.org)

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