On Wed, 2006-07-12 at 08:27 +0200, Nicolas Cannasse wrote: > > Would it be feasable to build a 3d game engine with > > neko and daniels opengl bindings? > > > > I've been looking at torque and its torquescript, but it seems > > it doesnt compile the scripts.. which seems sorta silly.. > > > > Would nekovm be able to handle something as complex as a game engine? > > Yes, definitly.
Except for dependence on Boehm gc .. which raises the question, is there still a plan for a Neko gc? -- John Skaller <skaller at users dot sf dot net> Felix, successor to C++: http://felix.sf.net -- Neko : One VM to run them all (http://nekovm.org)
