On Wed, 2006-07-12 at 08:27 +0200, Nicolas Cannasse wrote:
> > Would it be feasable to build a 3d game engine with
> > neko and daniels opengl bindings?
> > 
> > I've been looking at torque and its torquescript, but it seems
> > it doesnt compile the scripts.. which seems sorta silly..
> > 
> > Would nekovm be able to handle something as complex as a game engine?
> 
> Yes, definitly.

Except for dependence on Boehm gc .. which raises the question,
is there still a plan for a Neko gc?

-- 
John Skaller <skaller at users dot sf dot net>
Felix, successor to C++: http://felix.sf.net


-- 
Neko : One VM to run them all
(http://nekovm.org)

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