Would it be feasable to build a 3d game engine with
neko and daniels opengl bindings?
I've been looking at torque and its torquescript, but it seems
it doesnt compile the scripts.. which seems sorta silly..
Would nekovm be able to handle something as complex as a game engine?
Yes, definitly.
Except for dependence on Boehm gc .. which raises the question,
is there still a plan for a Neko gc?
What is the problem with Boehm GC ? I think it's pretty well supported
on a lot of kind of platforms so with some minor changes it could run on
modern game hardware, if that's what you're thinking about.
There is still plans for a Neko GC in the future, but JIT and
continuations will go first. Due to lack of time, the initial work for
the GC has been stalled for several months.
Nicolas
--
Neko : One VM to run them all
(http://nekovm.org)