Hi Jarrad, I'm currently using Neko to build a 2D scripting engine for 2D games. It's currently called NME (pronounced enemy) or Neko Media Engine. It supports events for mouse, joystick, keyboard etc, has full sprite and animation functionality, bounding box, bounding circle and pixel level collision detection, sound support, networking support, multithreading support, truetype font and bitmap font support and more.
The engine will be released in about a month or so in beta, and once the bugs are ironed out, I will be working on a GUI system for the engine which will compile to neko bytecode. The GUI will be released as Pagan 2, the sequal to Roy Lazarovich' Pagan game engine and is backed by Roy Lazarovich himself. So in answer to the question, yes, it can support game engine development. Lee -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jarrad Hope Sent: 12 July 2006 07:02 To: [email protected] Subject: [Neko] nekovm - opengl game engine? Would it be feasable to build a 3d game engine with neko and daniels opengl bindings? I've been looking at torque and its torquescript, but it seems it doesnt compile the scripts.. which seems sorta silly.. Would nekovm be able to handle something as complex as a game engine? - Jarrad -- Neko : One VM to run them all (http://nekovm.org) -- Neko : One VM to run them all (http://nekovm.org)
