Thank you, but for Linux x64 I could compile everything fine too.
The said bug only happens only if a 32-bit windows neko app is run on
a 64-bit windows.

Best regards,
Robin

On Wed, Jan 12, 2011 at 4:04 PM, Alexander Konotop
<[email protected]> wrote:
> You can send me your neko application and I'll test it in neko,
> natively built for 64bit in a full-64bit OS, I use 64bit linux and my
> neko is fully 64bit ELF. Then we will definitely know if it is a neko
> issue or a windows 32-64 compatibility layer issue.
>
> --
> Neko : One VM to run them all
> (http://nekovm.org)
>

-- 
Neko : One VM to run them all
(http://nekovm.org)

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