Thank you, but for Linux x64 I could compile everything fine too. The said bug only happens only if a 32-bit windows neko app is run on a 64-bit windows.
Best regards, Robin On Wed, Jan 12, 2011 at 4:04 PM, Alexander Konotop <[email protected]> wrote: > You can send me your neko application and I'll test it in neko, > natively built for 64bit in a full-64bit OS, I use 64bit linux and my > neko is fully 64bit ELF. Then we will definitely know if it is a neko > issue or a windows 32-64 compatibility layer issue. > > -- > Neko : One VM to run them all > (http://nekovm.org) > -- Neko : One VM to run them all (http://nekovm.org)
