Yes, that is my current path of working. A bit cross-posted to the Haxe list (well, maybe belongs to the neko list better), my progress with neko for win-x64 is published at https://github.com/robinp/neko/tree/win32-x64 . In the downloads there is a minimal running preliminary version. I'll see if the app produces the fault using this build - hope it won't :)
2011/1/13 Alexander Konotop <[email protected]>: > Did you try rebuilding (both nekovm and your app) into 64bit > executable under Windows? Isn't the error thrown then? > Maybe it's not what You need at first sight but You could try. For > example, You would be very surprised if You rebuild the app as 64bit > but the error is still thrown (I hope I won't evoke evil by > talking about it :-) ). > > Good luck ;-) > > В Thu, 13 Jan 2011 00:33:47 +0100 > Robin Palotai <[email protected]> пишет: > >> Thank you, but for Linux x64 I could compile everything fine too. >> The said bug only happens only if a 32-bit windows neko app is run on >> a 64-bit windows. >> >> Best regards, >> Robin >> >> On Wed, Jan 12, 2011 at 4:04 PM, Alexander Konotop >> <[email protected]> wrote: >> > You can send me your neko application and I'll test it in neko, >> > natively built for 64bit in a full-64bit OS, I use 64bit linux and >> > my neko is fully 64bit ELF. Then we will definitely know if it is a >> > neko issue or a windows 32-64 compatibility layer issue. >> > >> > -- >> > Neko : One VM to run them all >> > (http://nekovm.org) >> > >> > > -- > Neko : One VM to run them all > (http://nekovm.org) > -- Neko : One VM to run them all (http://nekovm.org)
