Yes, that is my current path of working. A bit cross-posted to the
Haxe list (well, maybe belongs to the neko list better), my progress
with neko for win-x64 is published at
https://github.com/robinp/neko/tree/win32-x64 . In the downloads there
is a minimal running preliminary version. I'll see if the app produces
the fault using this build - hope it won't :)

2011/1/13 Alexander Konotop <[email protected]>:
> Did you try rebuilding (both nekovm and your app) into 64bit
> executable under Windows? Isn't the error thrown then?
> Maybe it's not what You need at first sight but You could try. For
> example, You would be very surprised if You rebuild the app as 64bit
> but the error is still thrown (I hope I won't evoke evil by
> talking about it :-) ).
>
> Good luck ;-)
>
> В Thu, 13 Jan 2011 00:33:47 +0100
> Robin Palotai <[email protected]> пишет:
>
>> Thank you, but for Linux x64 I could compile everything fine too.
>> The said bug only happens only if a 32-bit windows neko app is run on
>> a 64-bit windows.
>>
>> Best regards,
>> Robin
>>
>> On Wed, Jan 12, 2011 at 4:04 PM, Alexander Konotop
>> <[email protected]> wrote:
>> > You can send me your neko application and I'll test it in neko,
>> > natively built for 64bit in a full-64bit OS, I use 64bit linux and
>> > my neko is fully 64bit ELF. Then we will definitely know if it is a
>> > neko issue or a windows 32-64 compatibility layer issue.
>> >
>> > --
>> > Neko : One VM to run them all
>> > (http://nekovm.org)
>> >
>>
>
> --
> Neko : One VM to run them all
> (http://nekovm.org)
>

--
Neko : One VM to run them all
(http://nekovm.org)

Reply via email to