Did you try rebuilding (both nekovm and your app) into 64bit executable under Windows? Isn't the error thrown then? Maybe it's not what You need at first sight but You could try. For example, You would be very surprised if You rebuild the app as 64bit but the error is still thrown (I hope I won't evoke evil by talking about it :-) ).
Good luck ;-) В Thu, 13 Jan 2011 00:33:47 +0100 Robin Palotai <[email protected]> пишет: > Thank you, but for Linux x64 I could compile everything fine too. > The said bug only happens only if a 32-bit windows neko app is run on > a 64-bit windows. > > Best regards, > Robin > > On Wed, Jan 12, 2011 at 4:04 PM, Alexander Konotop > <[email protected]> wrote: > > You can send me your neko application and I'll test it in neko, > > natively built for 64bit in a full-64bit OS, I use 64bit linux and > > my neko is fully 64bit ELF. Then we will definitely know if it is a > > neko issue or a windows 32-64 compatibility layer issue. > > > > -- > > Neko : One VM to run them all > > (http://nekovm.org) > > > -- Neko : One VM to run them all (http://nekovm.org)
