Thanks for you response and links Aharon, I will have a look at these.

Cross-reality, sometimes seen as x-reality is a fusion of 3D immersive 
environments typically seen in gaming, and networked virtual environments such 
as Second Life augmented by sensor/actuators that bring data from the 
real-world into a networked virtual environment in some way. A kind of 
augmented virtual reality i guess.

Here are some MIT articles  
http://ieeexplore.ieee.org/xpl/articleDetails.jsp?arnumber=5165555 in IEEE 
Pervasive computing going back to 2009 that outline the way that I am using the 
term, although they are primarily talking about technological projects as 
opposed to creative or performative interaction within them, which is my 
interest.

Many of the descriptions you provide suggest elements of these in various ways, 
although for what I am researching I am primarily interested in this mix of 
bringing data generated by dispersed light, temperature, humidity and movement 
sensors into networked virtual environments. Data from dispersed locations 
might be used to trigger as light, colour or sound ect..or guide musicians 
through a virtual environment. 

Stellarc has touched on some of this with distributed movement sensors moving 
him in a located space..

I am looking at this from a networked music perspective and the ways in which 
data from these elements might contribute to increased awareness of presence 
and perception in tele-musical interaction based on a recent collaboration i 
was involved in http://eartrumpet.org/projects.html#Seeschwalbe

Thanks
Roger

--
Roger Mills
http://www.eartrumpet.org
http://roger.netpraxis.net

"Knowledge is only rumour until it is in the muscle" - Asaro Mudmen, Papua New 
Guinea.





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