Thanks for you response and links Aharon, I will have a look at these. Cross-reality, sometimes seen as x-reality is a fusion of 3D immersive environments typically seen in gaming, and networked virtual environments such as Second Life augmented by sensor/actuators that bring data from the real-world into a networked virtual environment in some way. A kind of augmented virtual reality i guess.
Here are some MIT articles http://ieeexplore.ieee.org/xpl/articleDetails.jsp?arnumber=5165555 in IEEE Pervasive computing going back to 2009 that outline the way that I am using the term, although they are primarily talking about technological projects as opposed to creative or performative interaction within them, which is my interest. Many of the descriptions you provide suggest elements of these in various ways, although for what I am researching I am primarily interested in this mix of bringing data generated by dispersed light, temperature, humidity and movement sensors into networked virtual environments. Data from dispersed locations might be used to trigger as light, colour or sound ect..or guide musicians through a virtual environment. Stellarc has touched on some of this with distributed movement sensors moving him in a located space.. I am looking at this from a networked music perspective and the ways in which data from these elements might contribute to increased awareness of presence and perception in tele-musical interaction based on a recent collaboration i was involved in http://eartrumpet.org/projects.html#Seeschwalbe Thanks Roger -- Roger Mills http://www.eartrumpet.org http://roger.netpraxis.net "Knowledge is only rumour until it is in the muscle" - Asaro Mudmen, Papua New Guinea.
_______________________________________________ NetBehaviour mailing list [email protected] http://www.netbehaviour.org/mailman/listinfo/netbehaviour
