Hi Johannes

What a beautiful work Wind Array Cascade Machine is..

 <I am just wondering how a (physical) body performance, such a Stelarc's, that 
transposes data to avatar motion/behavior in Second Life (or other 3d immersive 
environment) compares to external (environment, nature, urban space, light, 
forces etc) environmental data used to influence and actuate sound and object 
motion in a dislocated / networked space? and how you work with "music" or 
sound in this way?>

It's more that the data (light, heat and movement from each node) is visualised 
within the virtual environment allowing musicians to navigate through it 
cognisant of each other and the characteristics of their dispersed sensate 
environments.  

Performers can move individually or collectively (synchronously as 3 peoples 
hands clasped together). Using an arduino set up, networked musicians wear 
wristband accelerometers that map their hand and wrist movements via a USB 
input to their machine that are visible in the virtual Sea Swallow World.

As they move, they trigger field recordings and videos of significant locations 
that provide the inspiration for freely improvised musical responses.

From my small amount of research already other cross-reality practice and 
research seems focussed on technologies and architecture and installations 
augmenting real-spaces with virtual ones or visa v for quite utilitarian 
purposes, smart environments ect. My original post is an enquiry about 
networked music or artistic projects that use x reality to enhance 
tele-immersion and presence in networked performance.

This one from MIT labs is quite nice http://tidmarsh.media.mit.edu/ but again 
an installation.

Best wishes

Roger
--
Roger Mills
http://www.eartrumpet.org
http://roger.netpraxis.net

"Knowledge is only rumour until it is in the muscle" - Asaro Mudmen, Papua New 
Guinea.





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