hi roger, you are probably already aware of it, but http://www.bodydataspace.net/ might be one place to look.
there are quite a lot of people doing stuff with wii sensors & that sort of thing, but i don't have any links off the tip of my fingers. there are also dancers working with this sort of thing - carol brown did something called "spawn" that if i remember correctly was using motion sensors & virtual worlds (http://www.carolbrowndances.com/ - not sure if there is anything about it there, it was some years ago). & of course alan sondheim's work with dancers & motion sensors & avatars in second life. h : ) On 31/08/14 2:30 AM, Roger Mills wrote: > Thanks for you response and links Aharon, I will have a look at these. > > Cross-reality, sometimes seen as x-reality is a fusion of 3D immersive > environments typically seen in gaming, and networked virtual > environments such as Second Life augmented by sensor/actuators that > bring data from the real-world into a networked virtual environment in > some way. A kind of augmented virtual reality i guess. > > Here are some MIT articles > http://ieeexplore.ieee.org/xpl/articleDetails.jsp?arnumber=5165555 in > IEEE Pervasive computing going back to 2009 that outline the way that > I am using the term, although they are primarily talking about > technological projects as opposed to creative or performative > interaction within them, which is my interest. > > Many of the descriptions you provide suggest elements of these in > various ways, although for what I am researching I am primarily > interested in this mix of bringing data generated by dispersed light, > temperature, humidity and movement sensors into networked virtual > environments. Data from dispersed locations might be used to trigger > as light, colour or sound ect..or guide musicians through a virtual > environment. > > Stellarc has touched on some of this with distributed movement sensors > moving him in a located space.. > > I am looking at this from a networked music perspective and the ways > in which data from these elements might contribute to > increased awareness of presence and perception in tele-musical > interaction based on a recent collaboration i was involved > in http://eartrumpet.org/projects.html#Seeschwalbe > > Thanks > Roger > > -- > Roger Mills > http://www.eartrumpet.org > http://roger.netpraxis.net > > "Knowledge is only rumour until it is in the muscle" - Asaro > Mudmen, Papua New Guinea. > > > > > > > > _______________________________________________ > NetBehaviour mailing list > [email protected] > http://www.netbehaviour.org/mailman/listinfo/netbehaviour -- helen varley jamieson [email protected] <mailto:[email protected]> http://www.creative-catalyst.com http://www.wehaveasituation.net http://www.upstage.org.nz
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