hi roger,
you are probably already aware of it, but http://www.bodydataspace.net/
might be one place to look.

there are quite a lot of people doing stuff with wii sensors & that sort
of thing, but i don't have any links off the tip of my fingers. there
are also dancers working with this sort of thing - carol brown did
something called "spawn" that if i remember correctly was using motion
sensors & virtual worlds (http://www.carolbrowndances.com/ - not sure if
there is anything about it there, it was some years ago).

& of course alan sondheim's work with dancers & motion sensors & avatars
in second life.

h : )

On 31/08/14 2:30 AM, Roger Mills wrote:
> Thanks for you response and links Aharon, I will have a look at these.
>
> Cross-reality, sometimes seen as x-reality is a fusion of 3D immersive
> environments typically seen in gaming, and networked virtual
> environments such as Second Life augmented by sensor/actuators that
> bring data from the real-world into a networked virtual environment in
> some way. A kind of augmented virtual reality i guess.
>
> Here are some MIT articles
>  http://ieeexplore.ieee.org/xpl/articleDetails.jsp?arnumber=5165555 in
> IEEE Pervasive computing going back to 2009 that outline the way that
> I am using the term, although they are primarily talking about
> technological projects as opposed to creative or performative
> interaction within them, which is my interest.
>
> Many of the descriptions you provide suggest elements of these in
> various ways, although for what I am researching I am primarily
> interested in this mix of bringing data generated by dispersed light,
> temperature, humidity and movement sensors into networked virtual
> environments. Data from dispersed locations might be used to trigger
> as light, colour or sound ect..or guide musicians through a virtual
> environment. 
>
> Stellarc has touched on some of this with distributed movement sensors
> moving him in a located space..
>
> I am looking at this from a networked music perspective and the ways
> in which data from these elements might contribute to
> increased awareness of presence and perception in tele-musical
> interaction based on a recent collaboration i was involved
> in http://eartrumpet.org/projects.html#Seeschwalbe
>
> Thanks
> Roger
>
> --
> Roger Mills
> http://www.eartrumpet.org
> http://roger.netpraxis.net
>
> "Knowledge is only rumour until it is in the muscle" - Asaro
> Mudmen, Papua New Guinea.
>
>
>
>
>
>
>
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-- 
helen varley jamieson
[email protected] <mailto:[email protected]>
http://www.creative-catalyst.com
http://www.wehaveasituation.net
http://www.upstage.org.nz
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