> hi roger, Hiyas,
I think the focus in the question is with sound/music. I seem to be a bit stuck on the question of "realities".. The sense of reality might be different - or cross - with the being real of a given reality.. Am trying to get a way of imagining stuff like a basketball team playing basketball against, for example, a person minecrafting.. Even the same basketball team Vs a football team, might be a way of crossing.. Perhaps even realities.. Its interesting though from sound perspective because when realities are materialities, then sound - by being via vibrations/crossings - might be said to be an embodies cross realities? (again, that might depends upon where - or rather when and how - the real is..? eg, an event? a sensation? a materiality? an imagination? a desire type? a black-hole? etc..) Have a fab fun week! aharonon xxx > you are probably already aware of it, but http://www.bodydataspace.net/ > might be one place to look. > > there are quite a lot of people doing stuff with wii sensors & that sort > of thing, but i don't have any links off the tip of my fingers. there > are also dancers working with this sort of thing - carol brown did > something called "spawn" that if i remember correctly was using motion > sensors & virtual worlds (http://www.carolbrowndances.com/ - not sure if > there is anything about it there, it was some years ago). > > & of course alan sondheim's work with dancers & motion sensors & avatars > in second life. > > h : ) > > On 31/08/14 2:30 AM, Roger Mills wrote: >> Thanks for you response and links Aharon, I will have a look at these. >> >> Cross-reality, sometimes seen as x-reality is a fusion of 3D immersive >> environments typically seen in gaming, and networked virtual >> environments such as Second Life augmented by sensor/actuators that >> bring data from the real-world into a networked virtual environment in >> some way. A kind of augmented virtual reality i guess. >> >> Here are some MIT articles >> http://ieeexplore.ieee.org/xpl/articleDetails.jsp?arnumber=5165555 in >> IEEE Pervasive computing going back to 2009 that outline the way that >> I am using the term, although they are primarily talking about >> technological projects as opposed to creative or performative >> interaction within them, which is my interest. >> >> Many of the descriptions you provide suggest elements of these in >> various ways, although for what I am researching I am primarily >> interested in this mix of bringing data generated by dispersed light, >> temperature, humidity and movement sensors into networked virtual >> environments. Data from dispersed locations might be used to trigger >> as light, colour or sound ect..or guide musicians through a virtual >> environment. >> >> Stellarc has touched on some of this with distributed movement sensors >> moving him in a located space.. >> >> I am looking at this from a networked music perspective and the ways >> in which data from these elements might contribute to >> increased awareness of presence and perception in tele-musical >> interaction based on a recent collaboration i was involved >> in http://eartrumpet.org/projects.html#Seeschwalbe >> >> Thanks >> Roger >> >> -- >> Roger Mills >> http://www.eartrumpet.org >> http://roger.netpraxis.net >> >> "Knowledge is only rumour until it is in the muscle" - Asaro >> Mudmen, Papua New Guinea. >> >> >> >> >> >> >> >> _______________________________________________ >> NetBehaviour mailing list >> [email protected] >> http://www.netbehaviour.org/mailman/listinfo/netbehaviour > > _______________________________________________ NetBehaviour mailing list [email protected] http://www.netbehaviour.org/mailman/listinfo/netbehaviour
