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Tuesday 30 December 2003 3:50 pm, Charlie Mahan wrote:
> Tuesday 30 December 2003 2:57 pm, Phil Savoie wrote:
> <snip>
>
> > Hi Paddy et al,
> >
> > That was it!  Thank you very much!  Something about the sound card which
> > is on-board and works with everything else -- go figure.
> >
> > The error message is as follows:
> >
> > [SDL Init] ALSA lib pcm_hw.c:1055:(snd_pcm_hw_open) open
> > /dev/snd/pcmC0D0p failed: Device or resource busy
> > [Graphics...] [Levels] Ready.
> >
> > Now all I have to do is figure out what it *really* means and then try to
> > fix it.
> >
> > Phil
>
> Have you tried starting from a terminal with:
>
> soundwrapper frozen-bubble
>
> If you're running KDE as a desktop it's likely that artsd is getting in
> your way. Especially since I think the developer of the game is GNOME user.
> <g>
>
> Just a thought, I don't know if it will even start that way. May be worth a
> try.
>
> Are there even sound files that the game is supposed to use?
>
> Regards;
> Charlie

Replying to myself.

Yes there is sound. I just started the game for the first time. On this system 
I have no trouble starting the game from the Amusement menu, sound worked. I 
also tried it from a terminal as user with the command I suggested without 
trouble.

Check your sound configuration in the "Configure your desktop" manager. You 
may have a setting incorrect. Some on-board sound chips won't work in 
real-time priority mode.

Interesting game. One of these days I may actually find time to try it. (-;

Regards;
Charlie
- -- 
Edmonton,AB,Canada User #244963 at http://counter.li.org
Mandrake Linux release 9.2 (FiveStar) for i586 kernel 2.4.22-21.tmb.1mdk
16:00:11 up 10 days, 1:49, 1 user, load average: 0.08, 0.16, 0.10
Bolub's Fourth Law of Computerdom:
        Project teams detest weekly progress reporting because it so
        vividly manifests their lack of progress.
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