On Mon, Nov 23, 2009 at 6:57 AM, James Ewen <[email protected]> wrote: > On Sun, Nov 22, 2009 at 10:20 PM, Cartinus <[email protected]> wrote: > > >> The layer tag is not for painting in the renderer. The layer tag is to tell >> us >> things are physically above/below each other. > > Hmm, where I live, the buildings are on top of the ground, and so is > the parking lot. Okay, I'm making some suppositions, as I have not > lifted the building or parking lot to see if there actually is ground > under them. Maybe it's like trying to determine if the light stays on > in the fridge. > > Seriously, you have got to be joking. There is no way in the world > that I am going to make millions of areas to describe each little bit > of a residential area that sits between each road, building, etc... > every time you want to add another element to the map, you'll have to > go back and cut a hole in the existing area in order to place the new > element. I think cutting holes in area elements is more of a mistake > than layering.
I think that cutting holes will not be necessary. Rules inside the renderer would be a much better way to do this - if area A is completely inside area B, then render the area as area A, or more general, if something is a part of two areas, render it as the smallest. Unfortunately it seems the actual renderers seem to have taken a different route, where in some cases the overlapping area gets a kind of mixed colour, and in other cases some type of area always takes precedence over another, even if it is a part of it, but I still think that a rule as specified above would be the best way to go. -- André Engels, [email protected] _______________________________________________ newbies mailing list [email protected] http://lists.openstreetmap.org/listinfo/newbies

