GL_POLYGONS_SMOOTH or something like that... I.e. LINE_SMOOTH makes only GL_LINES smooth, POLYGONS_SMOOTH smoothes all primitives drawn by glBegin()...glEnd();
Sorry if I haven't said anything new. Btw, what is "texture based antialiasing"? -----Original Message----- From: SИbastien MИtrot <[EMAIL PROTECTED]> To: [EMAIL PROTECTED] Date: Tue, 02 Aug 2005 15:32:40 +0200 Subject: [ngl-devel] Back to work + NUI updates > > Hi there, > > Just a short notice: I'm back from vacations. I'm currently working on a > brand new 2D vector rendering engine for NUI. I hope to the basic system > working in less than two weeks. I hope that the new code will accelerate > rendering tremendously by allowing to cache rendering operation on each > widget as much as possible as well as permitting much better rendering > quality. I'm currently thinking about the best ways to handle > Antilaliasing with OpenGL. I tried GL_LINE_SMOOTH and multisampling > (FSAA) as well as texture based antialiasing. The first two solutions > are easy to work with but I find the quality quite poor. The last > solution is currently used in NUI thanks to some code stolen from the > glAA project. It works ok as long as we render strokes (lines) but it > can't antialias polygons and triangles properly. Do any of you have an > idea about the best to antialias polygons with textures? > > Thanks! > > -- > Sebastien Metrot > Lead Dev. > http://www.usbsounds.com > > > _______________________________________________ > https://mail.gna.org/listinfo/ngl-devel >