GL_POLYGONS_SMOOTH or something like that...
I.e. LINE_SMOOTH makes only GL_LINES smooth, POLYGONS_SMOOTH smoothes all 
primitives drawn by glBegin()...glEnd();

Sorry if I haven't said anything new.

Btw, what is "texture based antialiasing"?

-----Original Message-----
From: SИbastien MИtrot <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED]
Date: Tue, 02 Aug 2005 15:32:40 +0200
Subject: [ngl-devel] Back to work + NUI updates

> 
> Hi there,
> 
> Just a short notice: I'm back from vacations. I'm currently working on a 
> brand new 2D vector rendering engine for NUI. I hope to the basic system 
> working in less than two weeks. I hope that the new code will accelerate 
> rendering tremendously by allowing to cache rendering operation on each 
> widget as much as possible as well as permitting much better rendering 
> quality. I'm currently thinking about the best ways to handle 
> Antilaliasing with OpenGL. I tried GL_LINE_SMOOTH and multisampling 
> (FSAA) as well as texture based antialiasing. The first two solutions 
> are easy to work with but I find the quality quite poor. The last 
> solution is currently used in NUI thanks to some code stolen from the 
> glAA project. It works ok as long as we render strokes (lines) but it 
> can't antialias polygons and triangles properly. Do any of you have an 
> idea about the best to antialias polygons with textures?
> 
> Thanks!
> 
> -- 
> Sebastien Metrot
> Lead Dev.
> http://www.usbsounds.com
> 
> 
> _______________________________________________
> https://mail.gna.org/listinfo/ngl-devel
> 


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