Илья Палопеженцев wrote:
GL_POLYGONS_SMOOTH or something like that...
I.e. LINE_SMOOTH makes only GL_LINES smooth, POLYGONS_SMOOTH smoothes all
primitives drawn by glBegin()...glEnd();
Sorry if I haven't said anything new.
Btw, what is "texture based antialiasing"?
The problem is that GL_*_SMOOTH have dodgy implementations on non pro
hardware. Most card only implement 1 pixel wide smoothed lines, and most
don't even support GL_POLYGON_SMOOTH.
For more info about texture based antialiasing you can check out:
http://homepage.mac.com/arekkusu/bugs/invariance/TexAA.html
Sebastien