Илья Палопеженцев wrote:

GL_POLYGONS_SMOOTH or something like that...
I.e. LINE_SMOOTH makes only GL_LINES smooth, POLYGONS_SMOOTH smoothes all 
primitives drawn by glBegin()...glEnd();

Sorry if I haven't said anything new.

Btw, what is "texture based antialiasing"?


The problem is that GL_*_SMOOTH have dodgy implementations on non pro hardware. Most card only implement 1 pixel wide smoothed lines, and most don't even support GL_POLYGON_SMOOTH.

For more info about texture based antialiasing you can check out: http://homepage.mac.com/arekkusu/bugs/invariance/TexAA.html

Sebastien



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