Hi there,

Just a short notice: I'm back from vacations. I'm currently working on a brand new 2D vector rendering engine for NUI. I hope to the basic system working in less than two weeks. I hope that the new code will accelerate rendering tremendously by allowing to cache rendering operation on each widget as much as possible as well as permitting much better rendering quality. I'm currently thinking about the best ways to handle Antilaliasing with OpenGL. I tried GL_LINE_SMOOTH and multisampling (FSAA) as well as texture based antialiasing. The first two solutions are easy to work with but I find the quality quite poor. The last solution is currently used in NUI thanks to some code stolen from the glAA project. It works ok as long as we render strokes (lines) but it can't antialias polygons and triangles properly. Do any of you have an idea about the best to antialias polygons with textures?

Thanks!

--
Sebastien Metrot
Lead Dev.
http://www.usbsounds.com


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