Thanks, now I understand it!

> The problem is that GL_*_SMOOTH have dodgy implementations on non pro
> hardware. Most card only implement 1 pixel wide smoothed lines, and most
> don't even support GL_POLYGON_SMOOTH.

> For more info about texture based antialiasing you can check out: 
> http://homepage.mac.com/arekkusu/bugs/invariance/TexAA.html

> Sebastien




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