On Wed, Jul 25, 2012 at 10:26 PM, Joshua Gross <[email protected]> wrote: > Next serious question: why use Node for this?
Several years ago, EVE Online [1] (a really really massive MMORPG) switched from python to stackless-python [2] because it impressively increased the speed of world-calculations. > This is much better suited for rendering in C or C++. As always, do really time-critical calculations in C. Or even in Assembly. [1] http://www.eveonline.com/ [2] http://www.stackless.com/ -- Job Board: http://jobs.nodejs.org/ Posting guidelines: https://github.com/joyent/node/wiki/Mailing-List-Posting-Guidelines You received this message because you are subscribed to the Google Groups "nodejs" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/nodejs?hl=en?hl=en
