If you open a forum or a github about this please post it here i'd like to 
keep a look at it! 

Le jeudi 26 juillet 2012 02:26:56 UTC+7, Stephan Bruny a écrit :
>
> If you don't call me crazy then you are!
> Some years ago I've been a game developer (NDS, PC, XBOX 360) but now I 
> earn my bucks with web development like most of us I guess?
> I used NodeJS for middleware, small websites and applications within 
> service-environments and it always proofed to be blazing fast.
>
> But now comes the time to make a game again. A real huge thing. An I mean 
> huge ;)
> Maybe some of you know what I mean when I say "Shores of Hazeron".
> It's a mixture between (MMO)RPG, simulation and strategy within a whole 
> galaxy that is simulated on the server side.
>
> To make a short version of my idea:
> The game simulates an entire dwarf-galaxy (about 8000 light years) where 
> we put like 5 alien races.
> The player has a lot of crafting abilities, can build houses, invent 
> technology, etc. to finally build a rocket flying to the moon(s) orbiting 
> his home world.
> The player's race might colonize it's solar system and head for 
> intergalactic travelling and maybe meet one of the other races...and 
> then...phew phew phew. ;)
>
> You might expect a game design document, but I'm working as a product 
> manager within an agile team, and I'd say, as long as I don't need to sell 
> something to a publisher, I can keep it agile from the idea to the 
> implementation.
>
> Technically there are some hard rocks to break.
> Rendering a galaxy from the thousands of lightyears down to the insects on 
> a little plant is a very tough task.
> Using procedural algorithms is the way to go (using a highly modified 
> version of a noise algorithm). And this technique is pretty much 1984 - 
> implemented in the game Elite.
> But procedural algorithms might also be a problem within NodeJS because of 
> blocking?
> It would also be very interesting to have a RESTful interface for the 
> client side. 
> A blazing fast storage system is also needed. I wanted to use Redis for 
> this. But maybe there is something more JS-Like?
>
> I know there are some demos around there with similar ideas (like the 
> infinity space game). But it's not exactly what I want, because I really 
> never care about graphics, but about game play.
> And I want to make a game where the player is pretty free, never bored and 
> where the game changes according to the actions of its players.
>
> I'd like to hear your suggestions. (But please don't tell me that it will 
> be hard or impossible - it never is impossible, but always hard, I know 
> that :-D)
> Maybe you might even like to join me and support the game with your ideas 
> and/or your coding abilities.
> We'd open up a forum or something for communication and project management 
> maybe.
>

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