Hi,

You may want to look at Noctis (anywherebb.com) which did a part of
this (the first part) and was a pure single player explorer game.
It was written in assembly, was really tiny, made for DOS and is a
great base for ideas and possibilities.

Nikhil

On Thu, Jul 26, 2012 at 12:56 AM, Stephan Bruny
<[email protected]> wrote:
> If you don't call me crazy then you are!
> Some years ago I've been a game developer (NDS, PC, XBOX 360) but now I earn
> my bucks with web development like most of us I guess?
> I used NodeJS for middleware, small websites and applications within
> service-environments and it always proofed to be blazing fast.
>
> But now comes the time to make a game again. A real huge thing. An I mean
> huge ;)
> Maybe some of you know what I mean when I say "Shores of Hazeron".
> It's a mixture between (MMO)RPG, simulation and strategy within a whole
> galaxy that is simulated on the server side.
>
> To make a short version of my idea:
> The game simulates an entire dwarf-galaxy (about 8000 light years) where we
> put like 5 alien races.
> The player has a lot of crafting abilities, can build houses, invent
> technology, etc. to finally build a rocket flying to the moon(s) orbiting
> his home world.
> The player's race might colonize it's solar system and head for
> intergalactic travelling and maybe meet one of the other races...and
> then...phew phew phew. ;)
>
> You might expect a game design document, but I'm working as a product
> manager within an agile team, and I'd say, as long as I don't need to sell
> something to a publisher, I can keep it agile from the idea to the
> implementation.
>
> Technically there are some hard rocks to break.
> Rendering a galaxy from the thousands of lightyears down to the insects on a
> little plant is a very tough task.
> Using procedural algorithms is the way to go (using a highly modified
> version of a noise algorithm). And this technique is pretty much 1984 -
> implemented in the game Elite.
> But procedural algorithms might also be a problem within NodeJS because of
> blocking?
> It would also be very interesting to have a RESTful interface for the client
> side.
> A blazing fast storage system is also needed. I wanted to use Redis for
> this. But maybe there is something more JS-Like?
>
> I know there are some demos around there with similar ideas (like the
> infinity space game). But it's not exactly what I want, because I really
> never care about graphics, but about game play.
> And I want to make a game where the player is pretty free, never bored and
> where the game changes according to the actions of its players.
>
> I'd like to hear your suggestions. (But please don't tell me that it will be
> hard or impossible - it never is impossible, but always hard, I know that
> :-D)
> Maybe you might even like to join me and support the game with your ideas
> and/or your coding abilities.
> We'd open up a forum or something for communication and project management
> maybe.
>
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