Of course, I will post any news about the project here!

I believe that NodeJS is capable of doing some geometry calculation without 
problems. (The game Elite ran on 6502 CPUs).
But I expect bad performance at a certain level of clients because of the 
blocking.

NodeJS shines when it comes to input handling of a huge amount of clients 
at the same time and serving them with data.
So I guess in the end it end up like you suggested. Node handles all the 
interface stuff, and some kind of worker does the calculations.
But this worker could be done in nodejs.
If you have a smart and fast algorithm it will be smart and fast in any 
programming language.

I know that JavaScript might run very slow doing conventional math code. 
Something simple like rotating a matrix will take very long when one uses 
arrays in JavaScript.
So one need to find other solutions like sceen-graph-based algorithms. And 
this is possible because we don't need to "render" any image on the server 
side, so there is no view matrix and z-index.
We just need to provide the data of objects (what kind of object, rotation, 
scale, position, etc.).
The client requests object-data within a special space volume gets a big 
json and creates the scene from it.

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