>
>
> >> Lua is as capable as any other language ;)
> >> And yes, it is faster when it comes to matrices because of its well
> >> designed table-approach.
> >> But it suffers from the same limitations as all dynamic languages do.
> >> Doing all the calculations within Redis wouldn't speed up the system.
> BUt
> >> it's a nice idea for another project, to make a completely data-driven
> game
> >> that is calculated on the database...
> >>
> >> My idea so far is NodeJS doing all I/O-Stuff from/to the clients. This
> >> will be fast as hell.
> >> The procedural algorithm that calculates the galaxys geometry and
> physics
> >> will be running in another C-Process that can emit events.
> >> So Node will contain Networking-Routines and Game Logic.
>

Talking about crazy ideas:
http://appjs.org/ - features a fast interconnect between a node.js server
and a chromium brower instance ( possibly more than one, but I couldn't say
for sure ) - while the goal of the project is to do desktop apps with an
embedded node.js server, the reverse case might be interesting as well. See
http://www.khronos.org/webcl/ and particularly
http://www.khronos.org/news/permalink/daily.js-node-round-up-node-webcl-node-webgl-and-node-glfw
-
the latter seems to indicate that the appjs intermediary is not necessary :)

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