> > > >> Lua is as capable as any other language ;) > >> And yes, it is faster when it comes to matrices because of its well > >> designed table-approach. > >> But it suffers from the same limitations as all dynamic languages do. > >> Doing all the calculations within Redis wouldn't speed up the system. > BUt > >> it's a nice idea for another project, to make a completely data-driven > game > >> that is calculated on the database... > >> > >> My idea so far is NodeJS doing all I/O-Stuff from/to the clients. This > >> will be fast as hell. > >> The procedural algorithm that calculates the galaxys geometry and > physics > >> will be running in another C-Process that can emit events. > >> So Node will contain Networking-Routines and Game Logic. >
Talking about crazy ideas: http://appjs.org/ - features a fast interconnect between a node.js server and a chromium brower instance ( possibly more than one, but I couldn't say for sure ) - while the goal of the project is to do desktop apps with an embedded node.js server, the reverse case might be interesting as well. See http://www.khronos.org/webcl/ and particularly http://www.khronos.org/news/permalink/daily.js-node-round-up-node-webcl-node-webgl-and-node-glfw - the latter seems to indicate that the appjs intermediary is not necessary :) -- Job Board: http://jobs.nodejs.org/ Posting guidelines: https://github.com/joyent/node/wiki/Mailing-List-Posting-Guidelines You received this message because you are subscribed to the Google Groups "nodejs" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/nodejs?hl=en?hl=en
