https://bugs.freedesktop.org/show_bug.cgi?id=93004
--- Comment #3 from Patrick Rudolph <[email protected]> --- For the crash that occurs in nvc0_clear() I found it is likely a use after free. It accesses a pipe_resource that has been destroyed, but is still bound. The correct behaviour of nine would be to call set_vertex_buffers(..., NULL) first and then destroy the resource. What does OpenGL on vertexbuffer destruction ? Question is why does it work on other drivers, like R600 ? For the second crash in nvc0_draw_vbo() I'm still investigating. -- You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the bug.
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