https://bugs.freedesktop.org/show_bug.cgi?id=93004
--- Comment #4 from Patrick Rudolph <[email protected]> --- For the second crash I found I simple solution: It crashes in nvc0_vbo.c:static void nvc0_validate_vertex_buffers_shared(struct nvc0_context *nvc0), as buf is NULL: 396: buf = nv04_resource(vb->buffer); 397: offset = vb->buffer_offset; 398: limit = buf->base.width0 - 1; I'm not sure why it is possible to get to this point with a NULL vertex buffer and a NULL user_buffer. Nine seems to take care and only sets non NULL buffers. For some reason nvc0->num_vtxbufs always includes an additional NULL vb... I fixed this problem by adding: 396: buf = nv04_resource(vb->buffer); if (!buf) continue; 397: offset = vb->buffer_offset; 398: limit = buf->base.width0 - 1; With this fixed Guild Wars 2 doesn't crash in every pipe->draw_vbo. I was able to play the game for a few minutes. -- You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the bug.
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