Thomas,

The problems are devious and numerous.  Plugins would randomly crash upon 
connection in a script; the viewer would show banding and snow, and things just 
didn’t work in multi-threaded mode.  If you take any of the sample nodes, for 
example, and try to compile them in either 2010 or 2008, then instantly die.  
Compile them in 2005 and they work the first time.

I now will use nothing but 2005 in any of my development, and things have been 
*infinitely* better since I made that decision.

Steve


From: [email protected] 
[mailto:[email protected]] On Behalf Of Thomas Obermaier
Sent: Thursday, May 19, 2011 11:46 AM
To: [email protected]
Subject: Re: [Nuke-dev] Visual Studio 2010, 2008, and 2005

Hi Steve,

can you explain me what you tried exactly? I'm working on a (more or less 
heavy) Nuke plugin right now, doing it with VC2010 and everything is still fine.

Don't want to run into troubles though, but it looks good right now. The only 
thing that might bug around (IMO) is memory management. However, i don't have 
problems with that.  (now...)

just curious,
Thomas



Am 09.05.2011 17:45, schrieb Steve3D:
For going on three weeks now, I've been experimenting with various Visual 
Studio versions in doing Nuke Plugin development. That entire time has been 
spent trying to track down various and sundry 0x0000000000000000 and 
0xFFFFFFFFFFFFFF invalid memory references from inside Nuke.

Here's my final verdict:

You can't do Nuke Plugin development with anything other than Visual Studio 
2005.

To use a Tron-Ism... End of Line.

[Smile]





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