Colin: do you think that use of the stl on Linux might bring trouble too? Nicolas
Envoyé de mon iPhone Le 19 mai 2011 à 21:24, Colin Doncaster <[email protected]> a écrit : Hey Thomas, are you making much use of the STL in your plugin? that seems to introduce many of the issues. * -- Colin Doncaster Peregrine Labs www.peregrinelabs.com * On 2011-05-19, at 2:45 PM, Thomas Obermaier wrote: Hi Steve, can you explain me what you tried exactly? I'm working on a (more or less heavy) Nuke plugin right now, doing it with VC2010 and everything is still fine. Don't want to run into troubles though, but it looks good right now. The only thing that might bug around (IMO) is memory management. However, i don't have problems with that. (now...) just curious, Thomas Am 09.05.2011 17:45, schrieb Steve3D: For going on three weeks now, I've been experimenting with various Visual Studio versions in doing Nuke Plugin development. That entire time has been spent trying to track down various and sundry 0x0000000000000000 and 0xFFFFFFFFFFFFFF invalid memory references from inside Nuke. Here's my final verdict: You can't do Nuke Plugin development with anything other than Visual Studio 2005. To use a Tron-Ism... End of Line. [image: Smile] _______________________________________________ Nuke-dev mailing [email protected], http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev _______________________________________________ Nuke-dev mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev _______________________________________________ Nuke-dev mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev
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