Hey Colin,

yeah i guess when it comes to exchanging data between plugin-STL and NUKE that 
might run into troubles because of different library versions. 

But as long as i pass everything directly to nuke (in terms of multi-byte C 
strings) everything is fine.

Thomas


-------- Original-Nachricht --------
> Datum: Thu, 19 May 2011 15:23:28 -0400
> Von: Colin Doncaster <[email protected]>
> An: Nuke plug-in development discussion <[email protected]>
> Betreff: Re: [Nuke-dev] Visual Studio 2010, 2008, and 2005

> Hey Thomas, 
> 
> are you making much use of the STL in your plugin?  that seems to
> introduce many of the issues.
> 
> --
> Colin Doncaster
> Peregrine Labs
> www.peregrinelabs.com
> 
> On 2011-05-19, at 2:45 PM, Thomas Obermaier wrote:
> 
> > Hi Steve,
> > 
> > can you explain me what you tried exactly? I'm working on a (more or
> less heavy) Nuke plugin right now, doing it with VC2010 and everything is
> still fine.
> > 
> > Don't want to run into troubles though, but it looks good right now. The
> only thing that might bug around (IMO) is memory management. However, i
> don't have problems with that.  (now...)
> > 
> > just curious,
> > Thomas
> > 
> > 
> > 
> > Am 09.05.2011 17:45, schrieb Steve3D:
> >> 
> >> For going on three weeks now, I've been experimenting with various
> Visual Studio versions in doing Nuke Plugin development. That entire time has
> been spent trying to track down various and sundry 0x0000000000000000 and
> 0xFFFFFFFFFFFFFF invalid memory references from inside Nuke.
> >> 
> >> Here's my final verdict:
> >> 
> >> You can't do Nuke Plugin development with anything other than Visual
> Studio 2005.
> >> 
> >> To use a Tron-Ism... End of Line.
> >> 
> >> 
> >> 
> >> _______________________________________________
> >> Nuke-dev mailing list
> >> [email protected], http://forums.thefoundry.co.uk/
> >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev
> > 
> > _______________________________________________
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> 

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