Hey Steve,

i can run all samples without any problems (at least the ones i tried). You're 
right, they died during my first runs as well. But i changed some project 
settings, and they seem to work without any problems:

- multi byte characters
- linked my crt as static

so right now, everything is fine. I just encountered some strange errors when 
setting up some host memory, have to compare this with visual studio 2005 
tomorrow. I also encounter some other problems (in terms of crashes when 
constructing the node) if i'm running my plugin in a debug session. So yeah, 
there might be something, i probably didn't step on it until *now*.

I found out that when i allocate all of my memory during construction of my 
plugin, there are no crashes. Said, i need to compare this with 2005 tomorrow.

Thomas


> Thomas,
> 
> The problems are devious and numerous.  Plugins would randomly crash upon
> connection in a script; the viewer would show banding and snow, and things
> just didn’t work in multi-threaded mode.  If you take any of the sample
> nodes, for example, and try to compile them in either 2010 or 2008, then
> instantly die.  Compile them in 2005 and they work the first time.
> 
> I now will use nothing but 2005 in any of my development, and things have
> been *infinitely* better since I made that decision.
> 
> Steve
> 
> 
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Thomas 
> Obermaier
> Sent: Thursday, May 19, 2011 11:46 AM
> To: [email protected]
> Subject: Re: [Nuke-dev] Visual Studio 2010, 2008, and 2005
> 
> Hi Steve,
> 
> can you explain me what you tried exactly? I'm working on a (more or less
> heavy) Nuke plugin right now, doing it with VC2010 and everything is still
> fine.
> 
> Don't want to run into troubles though, but it looks good right now. The
> only thing that might bug around (IMO) is memory management. However, i
> don't have problems with that.  (now...)
> 
> just curious,
> Thomas
> 
> 
> 
> Am 09.05.2011 17:45, schrieb Steve3D:
> For going on three weeks now, I've been experimenting with various Visual
> Studio versions in doing Nuke Plugin development. That entire time has been
> spent trying to track down various and sundry 0x0000000000000000 and
> 0xFFFFFFFFFFFFFF invalid memory references from inside Nuke.
> 
> Here's my final verdict:
> 
> You can't do Nuke Plugin development with anything other than Visual
> Studio 2005.
> 
> To use a Tron-Ism... End of Line.
> 
> [Smile]
> 
> 
> 
> 
> 
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