That was one of my ideas as well, but I didn't get my node to draw on
the Viewer when chosen as the viewer input node...? Thought that it
wasn't working, but maybe I was just sloppy testing it, will
definitely give it another go when I'm back at the office tomorrow.

Thanks for the answer, will let you know how I manage.
David


On Tue, Oct 11, 2011 at 6:22 PM, Diogo Girondi <[email protected]> wrote:
> Using the Viewer's Input Process isn't a option for you?
>
>
> Cheers,
> Diogo
>
> On 11/10/2011, at 12:00, David Wahlberg <[email protected]> wrote:
>
>> Hi,
>> I want to write a little pipeline tool that shows the artist some
>> random stats as an Open GL viewer overlay. I have written a few tools
>> already for showing different things about images when you're doing
>> comps. These are nodes that you plug into the image stream to pull out
>> the info you want at a specific point in the tree which is all fine
>> and working good. What I want to do now is different in the way that
>> this should basically be an overlay that just is there and updates
>> sometimes, for instance with the current nuke script filename that is
>> loaded. And I want this to be toggable, i.e. it to be possible to turn
>> it on and off with a keyboard shortcut. Think of it like a custom add
>> on to the overlay that is already there in Nuke drawing the bounding
>> box and the format info already.
>>
>> Would this be possible to do in Nuke as it is now?
>>
>> Cheers,
>> David
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