Hey, I investigated a little bit more and had a go at the NT_SafeAreas plugin that you mentioned. Unfortunately that's not as slick as I want it because basically that plugin just creates a node in the DAG that you have to show the properties for to have the overlay show up in the viewer. That solution is pretty easy to make and is basically how some other tools I've written work. What I'm after is a "hidden" solution without having a loose node in the DAG, but rather a toggable overlay looking like a native Nuke feature? Any other ideas about this out there?
Cheers, David On Wed, Oct 12, 2011 at 4:04 AM, Brian Torres <[email protected]> wrote: > 99% of all HUDs can be achieved with the input process but I'm still curious > how something like this was achieved. It doesn't do too much but it also > doesn't seem to take up the valuable IP slot. Any thoughts? > > On Tue, Oct 11, 2011 at 12:51 PM, David Wahlberg <[email protected]> wrote: >> >> That was one of my ideas as well, but I didn't get my node to draw on >> the Viewer when chosen as the viewer input node...? Thought that it >> wasn't working, but maybe I was just sloppy testing it, will >> definitely give it another go when I'm back at the office tomorrow. >> >> Thanks for the answer, will let you know how I manage. >> David >> >> >> On Tue, Oct 11, 2011 at 6:22 PM, Diogo Girondi <[email protected]> >> wrote: >> > Using the Viewer's Input Process isn't a option for you? >> > >> > >> > Cheers, >> > Diogo >> > >> > On 11/10/2011, at 12:00, David Wahlberg <[email protected]> wrote: >> > >> >> Hi, >> >> I want to write a little pipeline tool that shows the artist some >> >> random stats as an Open GL viewer overlay. I have written a few tools >> >> already for showing different things about images when you're doing >> >> comps. These are nodes that you plug into the image stream to pull out >> >> the info you want at a specific point in the tree which is all fine >> >> and working good. What I want to do now is different in the way that >> >> this should basically be an overlay that just is there and updates >> >> sometimes, for instance with the current nuke script filename that is >> >> loaded. And I want this to be toggable, i.e. it to be possible to turn >> >> it on and off with a keyboard shortcut. Think of it like a custom add >> >> on to the overlay that is already there in Nuke drawing the bounding >> >> box and the format info already. >> >> >> >> Would this be possible to do in Nuke as it is now? >> >> >> >> Cheers, >> >> David >> >> _______________________________________________ >> >> Nuke-dev mailing list >> >> [email protected], http://forums.thefoundry.co.uk/ >> >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev >> > _______________________________________________ >> > Nuke-dev mailing list >> > [email protected], http://forums.thefoundry.co.uk/ >> > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev >> > >> _______________________________________________ >> Nuke-dev mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev >> > > > _______________________________________________ > Nuke-dev mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev > > _______________________________________________ Nuke-dev mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev
