99% of all HUDs can be achieved with the input process but I'm still curious how something like this<http://www.nukepedia.com/gizmos/plugins/other/safe-areas-title-action/>was achieved. It doesn't do too much but it also doesn't seem to take up the valuable IP slot. Any thoughts?
On Tue, Oct 11, 2011 at 12:51 PM, David Wahlberg <[email protected]> wrote: > That was one of my ideas as well, but I didn't get my node to draw on > the Viewer when chosen as the viewer input node...? Thought that it > wasn't working, but maybe I was just sloppy testing it, will > definitely give it another go when I'm back at the office tomorrow. > > Thanks for the answer, will let you know how I manage. > David > > > On Tue, Oct 11, 2011 at 6:22 PM, Diogo Girondi <[email protected]> > wrote: > > Using the Viewer's Input Process isn't a option for you? > > > > > > Cheers, > > Diogo > > > > On 11/10/2011, at 12:00, David Wahlberg <[email protected]> wrote: > > > >> Hi, > >> I want to write a little pipeline tool that shows the artist some > >> random stats as an Open GL viewer overlay. I have written a few tools > >> already for showing different things about images when you're doing > >> comps. These are nodes that you plug into the image stream to pull out > >> the info you want at a specific point in the tree which is all fine > >> and working good. What I want to do now is different in the way that > >> this should basically be an overlay that just is there and updates > >> sometimes, for instance with the current nuke script filename that is > >> loaded. And I want this to be toggable, i.e. it to be possible to turn > >> it on and off with a keyboard shortcut. Think of it like a custom add > >> on to the overlay that is already there in Nuke drawing the bounding > >> box and the format info already. > >> > >> Would this be possible to do in Nuke as it is now? > >> > >> Cheers, > >> David > >> _______________________________________________ > >> Nuke-dev mailing list > >> [email protected], http://forums.thefoundry.co.uk/ > >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev > > _______________________________________________ > > Nuke-dev mailing list > > [email protected], http://forums.thefoundry.co.uk/ > > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev > > > _______________________________________________ > Nuke-dev mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev > >
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