99% of all HUDs can be achieved with the input process but I'm still curious
how something like
this<http://www.nukepedia.com/gizmos/plugins/other/safe-areas-title-action/>was
achieved. It doesn't do too much but it also doesn't seem to take up
the
valuable IP slot. Any thoughts?

On Tue, Oct 11, 2011 at 12:51 PM, David Wahlberg <[email protected]> wrote:

> That was one of my ideas as well, but I didn't get my node to draw on
> the Viewer when chosen as the viewer input node...? Thought that it
> wasn't working, but maybe I was just sloppy testing it, will
> definitely give it another go when I'm back at the office tomorrow.
>
> Thanks for the answer, will let you know how I manage.
> David
>
>
> On Tue, Oct 11, 2011 at 6:22 PM, Diogo Girondi <[email protected]>
> wrote:
> > Using the Viewer's Input Process isn't a option for you?
> >
> >
> > Cheers,
> > Diogo
> >
> > On 11/10/2011, at 12:00, David Wahlberg <[email protected]> wrote:
> >
> >> Hi,
> >> I want to write a little pipeline tool that shows the artist some
> >> random stats as an Open GL viewer overlay. I have written a few tools
> >> already for showing different things about images when you're doing
> >> comps. These are nodes that you plug into the image stream to pull out
> >> the info you want at a specific point in the tree which is all fine
> >> and working good. What I want to do now is different in the way that
> >> this should basically be an overlay that just is there and updates
> >> sometimes, for instance with the current nuke script filename that is
> >> loaded. And I want this to be toggable, i.e. it to be possible to turn
> >> it on and off with a keyboard shortcut. Think of it like a custom add
> >> on to the overlay that is already there in Nuke drawing the bounding
> >> box and the format info already.
> >>
> >> Would this be possible to do in Nuke as it is now?
> >>
> >> Cheers,
> >> David
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