Dont know but I'd be interested to know how you will be able to log little 
things like creative thought, problem discussions and overall shot reflection 
time, which in my experience go a bit towards the actual result ;)

 
Howard



>________________________________
>From: Kasper Oerlemans <kasper.oerlem...@gmail.com>
>To: Nuke Python discussion <nuke-python@support.thefoundry.co.uk>
>Sent: Thursday, 22 September 2011, 14:02
>Subject: [Nuke-python] detect idle time
>
>
>Hi everyone,
>
>
>Got a question, I'm thinking about making a script that logs the amount of 
>time my artist are really working in a specific comp. So I need a way to 
>detect if they are doing anything in the comp like changing parameters, moving 
>nodes, moving vertices of roto etc.
>
>
>I've found that I can log some of these things by adding a function to 
>updateUI but this one isn't triggered when you move to a new frame or move a 
>node around. 
>
>
>Does anyone have an idea how to pull this off? Or if there are any other 
>functions that can be useful?
>
>
>Thanks!
>
>
>Greetings!
>Kasper
>
>
>
>
>
>On Wed, Sep 14, 2011 at 11:34 PM, Javier Garcia <jav...@gmail.com> wrote:
>
>Hi,
>>
>>
>>I need to trigger the autolabel callback from other callback, for example:
>>
>>
>>
>>
>>def onInputChangeCallback():
>>
>>
>>nuke.frame( nuke.frame() + 1 )
>>>
>>>
>>># this line will trigger the autolabel callback but also will change the 
>>>current frame, nuke.frame( nuke.frame() ) doesn´t work.
>>>
>>>
>>>
>>>
>>>
>>>def autolabelCallback():
>>
>>
>>if node_input == XX:
>>>
>>>
>>return 'XXXX'
>>>>
>>>>else:
>>>
>>>
>>return 'YYYY'
>>
>>>
>>
>>
>>
>>thanks. 
>>
>>J
>>
>>
>>
>>
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>>
>>
>
>_______________________________________________
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>
>
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