Isn't there a force autosave every X seconds?
On 09/22/2011 05:37 PM, Hugo Léveillé wrote:
Even better when you consider that the artist can have 5 openned nuke
and that if they don't use one particular session for hours, this
session will be considered idle
On Thursday, September 22, 2011 5:35 PM, "Kasper Oerlemans"
<kasper.oerlem...@gmail.com> wrote:
I'm going to be the evil overmaster and my artist are going to be my
little slaves!!!!!
Whaaaahhhhaaaaa (evil laughter)!!
No seriously, it's exactly what Hugo says. It's meant to make life
easier for the artist so they don't have to fill in some long list at
the end of the day and we don't forget about some shots etc.
Great idea Hugo to just monitor the autosave!!
Greetings!
Kasper
On Thu, Sep 22, 2011 at 5:29 PM, Howard Jones
<mrhowardjo...@yahoo.com <mailto:mrhowardjo...@yahoo.com>> wrote:
Try more like an hour for anything complex
Howard
------------------------------------------------------------------------
From: Kasper Oerlemans <kasper.oerlem...@gmail.com
<mailto:kasper.oerlem...@gmail.com>>
To: Nuke Python discussion
<nuke-python@support.thefoundry.co.uk
<mailto:nuke-python@support.thefoundry.co.uk>>
Sent: Thursday, 22 September 2011, 16:13
Subject: Re: [Nuke-python] detect idle time
I think I will start the counter after 10 minutes of idle
time, that should be enough to all those things you mention ;-)
Groetjes!
Kasper
On Thu, Sep 22, 2011 at 3:31 PM, Howard Jones
<mrhowardjo...@yahoo.com <mailto:mrhowardjo...@yahoo.com>> wrote:
Dont know but I'd be interested to know how you will be
able to log little things like creative thought, problem
discussions and overall shot reflection time, which in my
experience go a bit towards the actual result ;)
Howard
------------------------------------------------------------------------
From: Kasper Oerlemans <kasper.oerlem...@gmail.com
<mailto:kasper.oerlem...@gmail.com>>
To: Nuke Python discussion
<nuke-python@support.thefoundry.co.uk
<mailto:nuke-python@support.thefoundry.co.uk>>
Sent: Thursday, 22 September 2011, 14:02
Subject: [Nuke-python] detect idle time
Hi everyone,
Got a question, I'm thinking about making a script
that logs the amount of time my artist are really
working in a specific comp. So I need a way to detect
if they are doing anything in the comp like changing
parameters, moving nodes, moving vertices of roto etc.
I've found that I can log some of these things by
adding a function to updateUI but this one isn't
triggered when you move to a new frame or move a node
around.
Does anyone have an idea how to pull this off? Or if
there are any other functions that can be useful?
Thanks!
Greetings!
Kasper
On Wed, Sep 14, 2011 at 11:34 PM, Javier Garcia
<jav...@gmail.com <mailto:jav...@gmail.com>> wrote:
Hi,
I need to trigger the autolabel callback from
other callback, for example:
def onInputChangeCallback():
nuke.frame( nuke.frame() + 1 )
# this line will trigger the autolabel
callback but also will change the current
frame, nuke.frame( nuke.frame() ) doesn´t work.
def autolabelCallback():
if node_input == XX:
return 'XXXX'
else:
return 'YYYY'
thanks.
J
_______________________________________________
Nuke-python mailing list
Nuke-python@support.thefoundry.co.uk
<mailto:Nuke-python@support.thefoundry.co.uk>,
http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python
_______________________________________________
Nuke-python mailing list
Nuke-python@support.thefoundry.co.uk
<mailto:Nuke-python@support.thefoundry.co.uk>,
http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python
_______________________________________________
Nuke-python mailing list
Nuke-python@support.thefoundry.co.uk
<mailto:Nuke-python@support.thefoundry.co.uk>,
http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python
_______________________________________________
Nuke-python mailing list
Nuke-python@support.thefoundry.co.uk
<mailto:Nuke-python@support.thefoundry.co.uk>,
http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python
_______________________________________________
Nuke-python mailing list
Nuke-python@support.thefoundry.co.uk
<mailto:Nuke-python@support.thefoundry.co.uk>,
http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python
_______________________________________________
Nuke-python mailing list
Nuke-python@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python
--
Hugo Léveillé
TD Compositing, Vision Globale
hu...@fastmail.net <mailto:hu...@fastmail.net>
_______________________________________________
Nuke-python mailing list
Nuke-python@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python
_______________________________________________
Nuke-python mailing list
Nuke-python@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python