Can't speak for others, but here it was a feature asked by the
artist. At the end of the day, they had to fill a log with all
the shots / time worked during the day. Now all they have to do
is to generate a log and edit the time if they think something
calculated wrong.

All  depends on what you do with the script. But certainly should
be a script to spy on the artist


On Thursday, September 22, 2011 8:22 AM, "Nathan Rusch"
<nathan_ru...@hotmail.com> wrote:

I’m going to suggest you reconsider, unless I’m completely
misreading the intended purpose of this script. If any of your
artists find out you’re doing something like this (even if you’re
able to make it a reliable source of information, which I’m not
sold on), they will likely resent and distrust you. If you
suspect you’ve got artists who are legitimately slacking off on
the job, just go talk to them.

Plus, they could just write a simple loop to make it look like
they’re working.


-Nathan


From: [1]Kasper Oerlemans
Sent: Thursday, September 22, 2011 8:13 AM
To: [2]Nuke Python discussion
Subject: Re: [Nuke-python] detect idle time

I think I will start the counter after 10 minutes of idle time,
that should be enough to all those things you mention ;-)
Groetjes!
Kasper
On Thu, Sep 22, 2011 at 3:31 PM, Howard Jones
<[3]mrhowardjo...@yahoo.com> wrote:

Dont know but I'd be interested to know how you will be able to
log little things like creative thought, problem discussions and
overall shot reflection time, which in my experience go a bit
towards the actual result ;)

Howard
  ____________________________________________________________

From: Kasper Oerlemans <[4]kasper.oerlem...@gmail.com>
To: Nuke Python discussion
<[5]nuke-python@support.thefoundry.co.uk>
Sent: Thursday, 22 September 2011, 14:02
Subject: [Nuke-python] detect idle time


Hi everyone,

Got a question, I'm thinking about making a script that logs the
amount of time my artist are really working in a specific comp.
So I need a way to detect if they are doing anything in the comp
like changing parameters, moving nodes, moving vertices of roto
etc.

I've found that I can log some of these things by adding a
function to updateUI but this one isn't triggered when you move
to a new frame or move a node around.

Does anyone have an idea how to pull this off? Or if there are
any other functions that can be useful?

Thanks!

Greetings!
Kasper
On Wed, Sep 14, 2011 at 11:34 PM, Javier Garcia
<[6]jav...@gmail.com> wrote:

  Hi,



I need to trigger the autolabel callback from other callback, for
example:





def onInputChangeCallback():



nuke.frame( nuke.frame() + 1 )



# this line will trigger the autolabel callback but also will
change the current frame, nuke.frame( nuke.frame() ) doesn´t
work.







  def autolabelCallback():



if node_input == XX:



return 'XXXX'



  else:


  return 'YYYY'





thanks.



J





  _______________________________________________
  Nuke-python mailing list
  [7]Nuke-python@support.thefoundry.co.uk,
  [8]http://forums.thefoundry.co.uk/
  [9]http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nu
  ke-python



_______________________________________________
Nuke-python mailing list
[10]Nuke-python@support.thefoundry.co.uk,
[11]http://forums.thefoundry.co.uk/
[12]http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke
-python

  _______________________________________________
  Nuke-python mailing list
  [13]Nuke-python@support.thefoundry.co.uk,
  [14]http://forums.thefoundry.co.uk/
  [15]http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/n
  uke-python



  ____________________________________________________________

_______________________________________________
Nuke-python mailing list
Nuke-python@support.thefoundry.co.uk,
http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-pyt
hon

_______________________________________________
Nuke-python mailing list
Nuke-python@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python

References

1. mailto:kasper.oerlem...@gmail.com
2. mailto:nuke-python@support.thefoundry.co.uk
3. mailto:mrhowardjo...@yahoo.com
4. mailto:kasper.oerlem...@gmail.com
5. mailto:nuke-python@support.thefoundry.co.uk
6. mailto:jav...@gmail.com
7. mailto:Nuke-python@support.thefoundry.co.uk
8. http://forums.thefoundry.co.uk/
9. http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python
  10. mailto:Nuke-python@support.thefoundry.co.uk
  11. http://forums.thefoundry.co.uk/
  12. http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python
  13. mailto:Nuke-python@support.thefoundry.co.uk
  14. http://forums.thefoundry.co.uk/
  15. http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python


-- 
  Hugo Léveillé
  TD Compositing, Vision Globale
  hu...@fastmail.net

_______________________________________________
Nuke-python mailing list
Nuke-python@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python

Reply via email to