I think I will start the counter after 10 minutes of idle time, that should
be enough to all those things you mention ;-)

Groetjes!
Kasper




On Thu, Sep 22, 2011 at 3:31 PM, Howard Jones <mrhowardjo...@yahoo.com>wrote:

> Dont know but I'd be interested to know how you will be able to log little
> things like creative thought, problem discussions and overall shot
> reflection time, which in my experience go a bit towards the actual result
> ;)
>
> Howard
>
> ------------------------------
> *From:* Kasper Oerlemans <kasper.oerlem...@gmail.com>
> *To:* Nuke Python discussion <nuke-python@support.thefoundry.co.uk>
> *Sent:* Thursday, 22 September 2011, 14:02
> *Subject:* [Nuke-python] detect idle time
>
> Hi everyone,
>
> Got a question, I'm thinking about making a script that logs the amount of
> time my artist are really working in a specific comp. So I need a way to
> detect if they are doing anything in the comp like changing parameters,
> moving nodes, moving vertices of roto etc.
>
> I've found that I can log some of these things by adding a function to
> updateUI but this one isn't triggered when you move to a new frame or move a
> node around.
>
> Does anyone have an idea how to pull this off? Or if there are any other
> functions that can be useful?
>
> Thanks!
>
> Greetings!
> Kasper
>
>
>
>
> On Wed, Sep 14, 2011 at 11:34 PM, Javier Garcia <jav...@gmail.com> wrote:
>
> Hi,
>
> I need to trigger the autolabel callback from other callback, for example:
>
>
> def onInputChangeCallback():
>
> nuke.frame( nuke.frame() + 1 )
>
> # this line will trigger the autolabel callback but also will change the
> current frame, nuke.frame( nuke.frame() ) doesn´t work.
>
>
>
> def autolabelCallback():
>
> if node_input == XX:
>
> return 'XXXX'
>
> else:
>
> return 'YYYY'
>
>
>
>
> thanks.
>
> J
>
>
>
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>
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