Fair enough. In that regard it sounds perfectly reasonable. I just thought it 
was worth mentioning that you don’t want to be the boss/supe who gets caught 
secretly logging your employees’ time usage.

-Nathan



From: Kasper Oerlemans 
Sent: Thursday, September 22, 2011 8:35 AM
To: Howard Jones ; Nuke Python discussion 
Subject: Re: [Nuke-python] detect idle time

I'm going to be the evil overmaster and my artist are going to be my little 
slaves!!!!! 
Whaaaahhhhaaaaa (evil laughter)!!

No seriously, it's exactly what Hugo says. It's meant to make life easier for 
the artist so they don't have to fill in some long list at the end of the day 
and we don't forget about some shots etc.


Great idea Hugo to just monitor the autosave!!



Greetings!
Kasper





On Thu, Sep 22, 2011 at 5:29 PM, Howard Jones <mrhowardjo...@yahoo.com> wrote:

  Try more like an hour for anything complex


  Howard



----------------------------------------------------------------------------
    From: Kasper Oerlemans <kasper.oerlem...@gmail.com>
    To: Nuke Python discussion <nuke-python@support.thefoundry.co.uk>

    Sent: Thursday, 22 September 2011, 16:13
    Subject: Re: [Nuke-python] detect idle time


    I think I will start the counter after 10 minutes of idle time, that should 
be enough to all those things you mention ;-) 

    Groetjes!
    Kasper





    On Thu, Sep 22, 2011 at 3:31 PM, Howard Jones <mrhowardjo...@yahoo.com> 
wrote:

      Dont know but I'd be interested to know how you will be able to log 
little things like creative thought, problem discussions and overall shot 
reflection time, which in my experience go a bit towards the actual result ;)


      Howard



------------------------------------------------------------------------
        From: Kasper Oerlemans <kasper.oerlem...@gmail.com>
        To: Nuke Python discussion <nuke-python@support.thefoundry.co.uk>
        Sent: Thursday, 22 September 2011, 14:02
        Subject: [Nuke-python] detect idle time


        Hi everyone, 

        Got a question, I'm thinking about making a script that logs the amount 
of time my artist are really working in a specific comp. So I need a way to 
detect if they are doing anything in the comp like changing parameters, moving 
nodes, moving vertices of roto etc.

        I've found that I can log some of these things by adding a function to 
updateUI but this one isn't triggered when you move to a new frame or move a 
node around. 

        Does anyone have an idea how to pull this off? Or if there are any 
other functions that can be useful?

        Thanks!

        Greetings!
        Kasper





        On Wed, Sep 14, 2011 at 11:34 PM, Javier Garcia <jav...@gmail.com> 
wrote:

          Hi, 

          I need to trigger the autolabel callback from other callback, for 
example:


          def onInputChangeCallback():

            nuke.frame( nuke.frame() + 1 )

            # this line will trigger the autolabel callback but also will 
change the current frame, nuke.frame( nuke.frame() ) doesn´t work.



          def autolabelCallback(): 

            if node_input == XX:

              return 'XXXX'

            else:


              return 'YYYY'




          thanks. 

          J



          _______________________________________________
          Nuke-python mailing list
          Nuke-python@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
          http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python




        _______________________________________________
        Nuke-python mailing list
        Nuke-python@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
        http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python




      _______________________________________________
      Nuke-python mailing list
      Nuke-python@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
      http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python




    _______________________________________________
    Nuke-python mailing list
    Nuke-python@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
    http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python




  _______________________________________________
  Nuke-python mailing list
  Nuke-python@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
  http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python





--------------------------------------------------------------------------------
_______________________________________________
Nuke-python mailing list
Nuke-python@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python
_______________________________________________
Nuke-python mailing list
Nuke-python@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python

Reply via email to