So, no comments on how to stick a camera to an animated axis (or object)
and have it maintain its relationship with it?
Lars
On 22/11/2011 10:22 p.m., Lars Cawley wrote:
Having thrashed around for a while trying to get a camera linked to a
moving object, I'd be really happy to be shown The Way.
The idea is to get a camera (which is projecting an image, often some
edited version of the plate) to keep it's position relative to the
tracked object. This is a natural behaviour in 3D software such as
Maya/Max, but not in Nuke it seems. In Nuke the linked object
inherits all transforms of the object from [0,0,0] and I scripted my
way beyond that, but the rotations are where my attempts have fallen
down. I will plunge in and learn more about matrix transforms if I
must, but if there is another way I would be so grateful.
Lars
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