So, no comments on how to stick a camera to an animated axis (or object) and have it maintain its relationship with it?

Lars

On 22/11/2011 10:22 p.m., Lars Cawley wrote:
Having thrashed around for a while trying to get a camera linked to a moving object, I'd be really happy to be shown The Way. The idea is to get a camera (which is projecting an image, often some edited version of the plate) to keep it's position relative to the tracked object. This is a natural behaviour in 3D software such as Maya/Max, but not in Nuke it seems. In Nuke the linked object inherits all transforms of the object from [0,0,0] and I scripted my way beyond that, but the rotations are where my attempts have fallen down. I will plunge in and learn more about matrix transforms if I must, but if there is another way I would be so grateful.

Lars
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