This object, where does it come from?
Are you generating it in Nuke? How are you moving it?


Ron Ganbar
email: [email protected]
tel: +44 (0)7968 007 309 [UK]
     +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 27 November 2011 11:45, Lars Cawley <[email protected]> wrote:

> So, no comments on how to stick a camera to an animated axis (or object)
> and have it maintain its relationship with it?
>
> Lars
>
>
> On 22/11/2011 10:22 p.m., Lars Cawley wrote:
>
>> Having thrashed around for a while trying to get a camera linked to a
>> moving object, I'd be really happy to be shown The Way.
>> The idea is to get a camera (which is projecting an image, often some
>> edited version of the plate) to keep it's position relative to the tracked
>> object.  This is a natural behaviour in 3D software such as Maya/Max, but
>> not in Nuke it seems.  In Nuke the linked object inherits all transforms of
>> the object from [0,0,0] and I scripted my way beyond that, but the
>> rotations are where my attempts have fallen down.  I will plunge in and
>> learn more about matrix transforms if I must, but if there is another way I
>> would be so grateful.
>>
>> Lars
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