This object, where does it come from? Are you generating it in Nuke? How are you moving it?
Ron Ganbar email: [email protected] tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 27 November 2011 11:45, Lars Cawley <[email protected]> wrote: > So, no comments on how to stick a camera to an animated axis (or object) > and have it maintain its relationship with it? > > Lars > > > On 22/11/2011 10:22 p.m., Lars Cawley wrote: > >> Having thrashed around for a while trying to get a camera linked to a >> moving object, I'd be really happy to be shown The Way. >> The idea is to get a camera (which is projecting an image, often some >> edited version of the plate) to keep it's position relative to the tracked >> object. This is a natural behaviour in 3D software such as Maya/Max, but >> not in Nuke it seems. In Nuke the linked object inherits all transforms of >> the object from [0,0,0] and I scripted my way beyond that, but the >> rotations are where my attempts have fallen down. I will plunge in and >> learn more about matrix transforms if I must, but if there is another way I >> would be so grateful. >> >> Lars >> ______________________________**_________________ >> Nuke-python mailing list >> Nuke-python@support.**thefoundry.co.uk<[email protected]>, >> http://forums.thefoundry.co.**uk/ <http://forums.thefoundry.co.uk/> >> http://support.thefoundry.co.**uk/cgi-bin/mailman/listinfo/**nuke-python<http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python> >> >> >> > ______________________________**_________________ > Nuke-python mailing list > Nuke-python@support.**thefoundry.co.uk<[email protected]>, > http://forums.thefoundry.co.**uk/ <http://forums.thefoundry.co.uk/> > http://support.thefoundry.co.**uk/cgi-bin/mailman/listinfo/**nuke-python<http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python> >
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