Hi Ron, thanks for taking an interest. : )
The object (in the original shot that threw this up) is a plane attached to an axis, generated from Syntheyes. The shot was tracked so that the front of a subway car could be simply altered, by projecting an edited version of the plate onto it as it pulls out of the station and past the camera.

Lars

PS. I will check to see whether Howard's scripts can be used to help with this kind of thing.

On 27/11/2011 10:51 p.m., Ron Ganbar wrote:
This object, where does it come from?
Are you generating it in Nuke? How are you moving it?


Ron Ganbar
email: [email protected] <mailto:[email protected]>
tel: +44 (0)7968 007 309 [UK]
     +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 27 November 2011 11:45, Lars Cawley <[email protected] <mailto:[email protected]>> wrote:

    So, no comments on how to stick a camera to an animated axis (or
    object) and have it maintain its relationship with it?

    Lars


    On 22/11/2011 10:22 p.m., Lars Cawley wrote:

        Having thrashed around for a while trying to get a camera
        linked to a moving object, I'd be really happy to be shown The
        Way.
        The idea is to get a camera (which is projecting an image,
        often some edited version of the plate) to keep it's position
        relative to the tracked object.  This is a natural behaviour
        in 3D software such as Maya/Max, but not in Nuke it seems.  In
        Nuke the linked object inherits all transforms of the object
        from [0,0,0] and I scripted my way beyond that, but the
        rotations are where my attempts have fallen down.  I will
        plunge in and learn more about matrix transforms if I must,
        but if there is another way I would be so grateful.

        Lars


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