Thanks everybody !


2011/3/25 Howard Jones <[email protected]>

> think this is dependent on vibrancy which is now also attached
>
>
> ------------------------------
> *From:* Howard Jones <[email protected]>
> *To:* Nuke user discussion <[email protected]>
> *Sent:* Fri, 25 March, 2011 10:40:14
>
> *Subject:* Re: [Nuke-users] Extract CMY Color id
>
> here's the example ( secondaryColour attached)
>
> set cut_paste_input [stack 0]
> version 6.2 v2
> push $cut_paste_input
> RotoPaint {
>  curves {AnimTree: "" {
>  Version: 1.2
>  Flag: 0
>  RootNode: 1
>  Node: {
>   NodeName: "Root" {
>    Flag: 512
>    NodeType: 1
>    Transform: 0 0 S 0 0 S 0 0 S 0 0 S 0 1 S 0 1 S 0 0 S 0 1056 S 0 436
>    NumOfAttributes: 10
>    "vis" S 0 1 "opc" S 0 1 "mbo" S 0 1 "mb" S 0 1 "mbs" S 0 0.5 "fo" S 0 1
> "fx" S 0 0 "fy" S 0 0 "ff" S 0 1 "ft" S 0 0
>   }
>   NumOfChildren: 2
>   Node: {
>    NodeName: "Bezier2" {
>     Flag: 512
>     NodeType: 3
>     CurveGroup: "" {
>      Transform: 0 0 S 0 0 S 0 0 S 0 0 S 0 1 S 0 1 S 0 0 S 0 436.5 S 0 502
>      Flag: 0
>      NumOfCubicCurves: 2
>      CubicCurve: "" {
>       Type: 0 Flag: 8192 Dim: 2
>       NumOfPoints: 12
>       0 S 0 0 S 0 0 0 0 S 0 804 S 0 646 0 0 S 0 0 S 0 0 0 0 S 0 2 S 0 0 0 0
> S 0 518 S 0 488 0 0 S 0 -2 S 0 0 0 0 S 0 0 S 0 -2 0 0 S 0 686 S 0 256 0 0 S
> 0 0 S 0 2 0 0 S 0 12 S 0 -12 0 0 S 0 1000 S 0 422 0 0 S 0 -12 S 0 12 0
>      }
>      CubicCurve: "" {
>       Type: 0 Flag: 8192 Dim: 2
>       NumOfPoints: 12
>       0 S 0 0 S 0 0 0 0 S 0 0 S 0 0 0 0 S 0 0 S 0 0 0 0 S 0 0.233582 S 0
> -1.98627 0 0 S 0 -98 S 0 -4 0 0 S 0 -4 S 0 34 0 0 S 0 0 S 0 -2 0 0 S 0 0 S 0
> 0 0 0 S 0 0 S 0 2 0 0 S 0 12 S 0 -12 0 0 S 0 0 S 0 0 0 0 S 0 -12 S 0 12 0
>      }
>      NumOfAttributes: 44
>      "vis" S 0 1 "r" S 0 0 "g" S 0 0 "b" S 0 1 "a" S 0 1 "ro" S 0 0 "go" S
> 0 0 "bo" S 0 0 "ao" S 0 0 "opc" S 0 1 "bm" S 0 0 "inv" S 0 0 "mbo" S 0 0
> "mb" S 0 1 "mbs" S 0 0.5 "mbsot" S 0 0 "mbso" S 0 0 "fo" S 0 1 "fx" S 0 0
> "fy" S 0 0 "ff" S 0 1 "ft" S 0 0 "src" S 0 0 "stx" S 0 0 "sty" S 0 0 "str" S
> 0 0 "sr" S 0 0 "ssx" S 0 1 "ssy" S 0 1 "ss" S 0 0 "spx" S 0 1056 "spy" S 0
> 436 "stot" S 0 0 "sto" S 0 0 "sv" S 0 0 "sf" S 0 1 "sb" S 0 1 "nv" S 0 2
> "view1" S 0 1 "view2" S 0 2 "ltn" S 0 1 "ltm" S 0 1 "ltt" S 0 0 "tt" S 0 4
>     }
>    }
>    NumOfChildren: 0
>   }
>   Node: {
>    NodeName: "Bezier1" {
>     Flag: 512
>     NodeType: 3
>     CurveGroup: "" {
>      Transform: 0 0 S 0 0 S 0 0 S 0 0 S 0 1 S 0 1 S 0 0 S 0 436.5 S 0 502
>      Flag: 0
>      NumOfCubicCurves: 2
>      CubicCurve: "" {
>       Type: 0 Flag: 8192 Dim: 2
>       NumOfPoints: 12
>       0 S 0 0 S 0 0 0 0 S 0 514 S 0 690 0 0 S 0 0 S 0 0 0 0 S 0 2 S 0 0 0 0
> S 0 230 S 0 532 0 0 S 0 -2 S 0 0 0 0 S 0 0 S 0 -2 0 0 S 0 396 S 0 300 0 0 S
> 0 0 S 0 2 0 0 S 0 12 S 0 -12 0 0 S 0 710 S 0 466 0 0 S 0 -12 S 0 12 0
>      }
>      CubicCurve: "" {
>       Type: 0 Flag: 8192 Dim: 2
>       NumOfPoints: 12
>       0 S 0 0 S 0 0 0 0 S 0 0 S 0 0 0 0 S 0 0 S 0 0 0 0 S 0 2 S 0 0 0 0 S 0
> 0 S 0 0 0 0 S 0 -2 S 0 0 0 0 S 0 0 S 0 -2 0 0 S 0 0 S 0 0 0 0 S 0 0 S 0 2 0
> 0 S 0 12 S 0 -12 0 0 S 0 0 S 0 0 0 0 S 0 -12 S 0 12 0
>      }
>      NumOfAttributes: 44
>      "vis" S 0 1 "r" S 0 1 "g" S 0 0 "b" S 0 0 "a" S 0 1 "ro" S 0 0 "go" S
> 0 0 "bo" S 0 0 "ao" S 0 0 "opc" S 0 1 "bm" S 0 0 "inv" S 0 0 "mbo" S 0 0
> "mb" S 0 1 "mbs" S 0 0.5 "mbsot" S 0 0 "mbso" S 0 0 "fo" S 0 1 "fx" S 0 0
> "fy" S 0 0 "ff" S 0 1 "ft" S 0 0 "src" S 0 0 "stx" S 0 0 "sty" S 0 0 "str" S
> 0 0 "sr" S 0 0 "ssx" S 0 1 "ssy" S 0 1 "ss" S 0 0 "spx" S 0 1056 "spy" S 0
> 436 "stot" S 0 0 "sto" S 0 0 "sv" S 0 0 "sf" S 0 1 "sb" S 0 1 "nv" S 0 2
> "view1" S 0 1 "view2" S 0 2 "ltn" S 0 1 "ltm" S 0 1 "ltt" S 0 0 "tt" S 0 4
>     }
>    }
>    NumOfChildren: 0
>   }
>  }
> }
> }
>  toolbox {selectAll {
>   { selectAll ssx 1 ssy 1 sf 1 }
>   { createBezier ssx 1 ssy 1 sf 1 sb 1 tt 4 }
>   { createBSpline ssx 1 ssy 1 sf 1 sb 1 }
>   { createEllipse ssx 1 ssy 1 sf 1 sb 1 }
>   { createRectangle ssx 1 ssy 1 sf 1 sb 1 }
>   { brush ssx 1 ssy 1 sf 1 sb 1 }
>   { eraser src 2 ssx 1 ssy 1 sf 1 sb 1 }
>   { clone src 1 ssx 1 ssy 1 sf 1 sb 1 }
>   { reveal src 3 ssx 1 ssy 1 sf 1 sb 1 }
>   { dodge src 1 ssx 1 ssy 1 sf 1 sb 1 }
>   { burn src 1 ssx 1 ssy 1 sf 1 sb 1 }
>   { blur src 1 ssx 1 ssy 1 sf 1 sb 1 }
>   { sharpen src 1 ssx 1 ssy 1 sf 1 sb 1 }
>   { smear src 1 ssx 1 ssy 1 sf 1 sb 1 }
> } }
>  toolbar_brush_hardness 0.200000003
>  toolbar_lifetime_type all
>  toolbar_source_transform_scale {1 1}
>  toolbar_source_transform_center {320 240}
>  color {0 0 1 1}
>  colorOverlay 0
>  lifetime_type "all frames"
>  view {}
>  motionblur_on true
>  motionblur_shutter_offset_type centred
>  source_black_outside true
>  name RotoPaint1
>  selected true
>  xpos -525
>  ypos -58
> }
> set N77b0d80 [stack 0]
> secondaryColour {
>  name secondaryColour2
>  selected true
>  xpos -574
>  ypos -4
>  BlackKnob {0 0 0}
>  vibrancyControls 0
>  ViewWhat RGB
>  ViewCMYas RGB
> }
> Shuffle {
>  green red
>  blue red
>  alpha red
>  name Shuffle1
>  selected true
>  xpos -574
>  ypos 24
> }
> push $N77b0d80
> secondaryColour {
>  name secondaryColour1
>  selected true
>  xpos -465
>  ypos -9
>  BlackKnob {0 0 0}
>  vibrancyControls 0
>  ViewWhat CMY
>  ViewCMYas RGB
> }
> Shuffle {
>  red green
>  blue green
>  alpha green
>  name Shuffle2
>  selected true
>  xpos -465
>  ypos 19
> }
> Merge2 {
>  inputs 2
>  operation plus
>  name Max
>  selected true
>  xpos -514
>  ypos 89
> }
>
> ------------------------------
> *From:* Howard Jones <[email protected]>
> *To:* Nuke user discussion <[email protected]>
> *Sent:* Fri, 25 March, 2011 8:09:56
> *Subject:* Re: [Nuke-users] Extract CMY Color id
>
> Yes that would create a semi magenta edge and would be extracted as such I
> thought the mattes were cmy though?
>
> I'll try it in a bit and check but it returns the colours split as
> described along with overlap issues as you describe because they are in the
> image.
>
> Howard
>
> On 24 Mar 2011, at 23:16, Hugh Macdonald <[email protected]>
> wrote:
>
> I've never quite seen how anything that crosses channels, if there's any
> anti-aliasing involved, can not have issues...
>
> If a red and a blue matte meet, and there is anti-aliasing along the edges,
> causing a pixel to be (0.5, 0.0, 0.5), how is that different to a similar
> pixel along an antialiased edge where a magenta matte meets black...
>
>  Hugh Macdonald
> *n**vizible** – VISUAL EFFECTS
> *
> <[email protected]>[email protected]
> +44(0) 207 659 2038
> +44(0) 7773 764 708
>
> <http://www.nvizible.com/>www.nvizible.com
>
> On 24 Mar 2011, at 23:08, Howard Jones wrote:
>
> in that case btw the red matte would be separate to the magenta, any
> overlap would be black in the respective channels.
>
> H
>
> ------------------------------
> *From:* Howard Jones < <[email protected]>[email protected]>
> *To:* Nuke user discussion < <[email protected]>
> [email protected]>
> *Sent:* Thu, 24 March, 2011 22:45:32
> *Subject:* Re: [Nuke-users] Extract CMY Color id
>
> should do...
>
> splits into
> primary (rgb outside of cmy bnw)
> secondary (cmy outside of rgb, bnw)
> tertiary (bw (split into bnw) outside of rgb, cmy)
>
> H
>
>
> ------------------------------
> *From:* Deke Kincaid < <[email protected]>[email protected]>
> *To:* Nuke user discussion < <[email protected]>
> [email protected]>
> *Sent:* Thu, 24 March, 2011 22:33:12
> *Subject:* Re: [Nuke-users] Extract CMY Color id
>
> This pulls perfect mattes even when you have a magenta and red matte
> on top of each other or any other primary/secondary overlapping?
>
> -deke
>
> On Thu, Mar 24, 2011 at 15:17, Howard Jones < <[email protected]>
> [email protected]> wrote:
> > Hi
> >
> > <Shameless plug>
> > my secondary colour node on nukepedia/creative crash - splits any image
> into
> > rgb, cmy and bnw (black neutral whites).
> > The output will show you any set of above ie rgb, cmy, bnw mapped into
> the
> > rgb channels.
> >
> > So plug in your image choose cmy (as rgb) and in the rgb channels you
> will
> > have cyan magenta and yellow mapped to rgb respectively, so as long as
> its
> > pure cmy you get perfect mattes instantly
> >
> > </Shameless plug>
> >
> > Howard
> >
> >
> >
> > ________________________________
> > From: Spider < <[email protected]>[email protected]>
> > To: Nuke user discussion < <[email protected]>
> [email protected]>
> > Sent: Thu, 24 March, 2011 20:14:50
> > Subject: Re: [Nuke-users] Extract CMY Color id
> >
> > Merci Julien,
> > I'll try this at home in few minutes.
> > Maybe my 3d gay, sorry i mean guy like pink ;)
> > Spider
> >
> >
> >
> > 2011/3/24 Julien Chandelle < <[email protected]>
> [email protected]>
> >>
> >> I just did this gizmo, you can pick any color choose if you want extract
> a
> >> matte or apply the alpha on your picture with a premult if you want. Of
> >> course I agree with Deke this way suck, an exr with matte is better but
> I
> >> prefer several RGB matte pass.
> >>
> >> set cut_paste_input [stack 0]
> >> version 6.2 v2
> >> push $cut_paste_input
> >> Group {
> >>  name Select_color
> >>  selected true
> >>  xpos -168
> >>  ypos 2
> >>  addUserKnob {20 User}
> >>  addUserKnob {41 color T Constant1.color}
> >>  addUserKnob {6 out_alpha l "Out Alpha" +STARTLINE}
> >>  addUserKnob {6 premult +STARTLINE}
> >> }
> >>  Constant {
> >>   inputs 0
> >>   channels rgb
> >>   color {0.3005436957 0.02121900581 0.3762620389 1}
> >>   last 100000
> >>   name Constant1
> >>   xpos 38
> >>   ypos 109
> >>  }
> >>  Input {
> >>   inputs 0
> >>   selected true
> >>   xpos -101
> >>   ypos 86
> >>  }
> >>  Difference {
> >>   inputs 2
> >>   gain 90
> >>   name Difference1
> >>   xpos -101
> >>   ypos 126
> >>  }
> >>  Invert {
> >>   channels alpha
> >>   name Invert1
> >>   xpos -101
> >>   ypos 171
> >>  }
> >>  Premult {
> >>   name Premult1
> >>   xpos -101
> >>   ypos 209
> >>   disable {{!parent.premult i}}
> >>  }
> >>  Shuffle {
> >>   red alpha
> >>   green alpha
> >>   blue alpha
> >>   name Shuffle1
> >>   xpos -101
> >>   ypos 235
> >>   disable {{!parent.out_alpha i}}
> >>  }
> >>  Output {
> >>   name Output1
> >>   xpos -101
> >>   ypos 287
> >>  }
> >> end_group
> >>
> >>
> >> On Thu, Mar 24, 2011 at 8:57 PM, Deke Kincaid < <[email protected]>
> [email protected]>
> >> wrote:
> >>>
> >>> Keyer is pretty much it.  There are gizmos which just automate doing
> >>> id channels on nukepedia and creativecrash but underneath they are all
> >>> just keyers.
> >>>
> >>> For future though, get your cg guys to render multiple mattes to a
> >>> single exr instead of using id's which just suck, especially pink that
> >>> it likes to throw in there.  There are mel scripts for Mental Ray and
> >>> Vray which automate doing this.
> >>>
> >>> -deke
> >>>
> >>> On Thu, Mar 24, 2011 at 12:50, Spider < <[email protected]>
> [email protected]> wrote:
> >>> > Hi everyone,
> >>> > I have a question maybe already ask (i checked before)
> >>> > i'd like to know what is the best way to extract CMY to make a object
> >>> > matte,
> >>> > i guess that their is a better way than use keying nodes.
> >>> > May someone can light me ?
> >>> > i put in attachement an example.
> >>> >
> >>> > Thanks.
> >>> > Spider
> >>> >
> >>> >
> >>> > --
> >>> > Luddnel Spider Magne | Director - Lead Motion Compositor
> >>> > 555Lab – Alchemy between you and us
> >>> > 24 rue du Pré St-Gervais 93500 Pantin
> >>> > Office (+33)148 453 555 | Fax (+33)171 864 387
> >>> > Mobile (+33)699 434 555 |  <http://555lab.com>555lab.com
> >>> >
> >>> > _______________________________________________
> >>> > Nuke-users mailing list
> >>> >  <[email protected]>
> [email protected]
> >>> > <http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users>
> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
> >>> >
> >>> >
> >>> _______________________________________________
> >>> Nuke-users mailing list
> >>>  <[email protected]>
> [email protected]
> >>>  <http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users>
> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
> >>
> >>
> >>
> >> --
> >> Julien Chandelle
> >> GSM : +32 (0) 494 277 542
> >>  <http://julienchandelle.be>julienchandelle.be
> >> || Nuke , AE & Fusion Compositor ||
> >>
> >>
> >> _______________________________________________
> >> Nuke-users mailing list
> >>  <[email protected]>
> [email protected]
> >>  <http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users>
> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
> >>
> >
> >
> >
> > --
> > Luddnel Spider Magne | Director - Lead Motion Compositor
> > 555Lab – Alchemy between you and us
> > 24 rue du Pré St-Gervais 93500 Pantin
> > Office (+33)148 453 555 | Fax (+33)171 864 387
> > Mobile (+33)699 434 555 |  <http://555lab.com>555lab.com
> >
> > _______________________________________________
> > Nuke-users mailing list
> >  <[email protected]>
> [email protected]
> >  <http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users>
> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
> >
> >
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>


-- 
*Luddnel Spider Magne **|** Director - Lead Motion Compositor*
555Lab – Alchemy between you and us
24 rue du Pré St-Gervais 93500 Pantin
Office (+33)148 453 555 | Fax (+33)171 864 387
Mobile (+33)699 434 555 | 555lab.com <http://www.555lab.com/>
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