in that case btw the red matte would be separate to the magenta, any overlap would be black in the respective channels.
H ________________________________ From: Howard Jones <mrhowardjo...@yahoo.com> To: Nuke user discussion <nuke-users@support.thefoundry.co.uk> Sent: Thu, 24 March, 2011 22:45:32 Subject: Re: [Nuke-users] Extract CMY Color id should do... splits into primary (rgb outside of cmy bnw) secondary (cmy outside of rgb, bnw) tertiary (bw (split into bnw) outside of rgb, cmy) H ________________________________ From: Deke Kincaid <dekekinc...@gmail.com> To: Nuke user discussion <nuke-users@support.thefoundry.co.uk> Sent: Thu, 24 March, 2011 22:33:12 Subject: Re: [Nuke-users] Extract CMY Color id This pulls perfect mattes even when you have a magenta and red matte on top of each other or any other primary/secondary overlapping? -deke On Thu, Mar 24, 2011 at 15:17, Howard Jones <mrhowardjo...@yahoo.com> wrote: > Hi > > <Shameless plug> > my secondary colour node on nukepedia/creative crash - splits any image into > rgb, cmy and bnw (black neutral whites). > The output will show you any set of above ie rgb, cmy, bnw mapped into the > rgb channels. > > So plug in your image choose cmy (as rgb) and in the rgb channels you will > have cyan magenta and yellow mapped to rgb respectively, so as long as its > pure cmy you get perfect mattes instantly > > </Shameless plug> > > Howard > > > > ________________________________ > From: Spider <spi...@555lab.com> > To: Nuke user discussion <nuke-users@support.thefoundry.co.uk> > Sent: Thu, 24 March, 2011 20:14:50 > Subject: Re: [Nuke-users] Extract CMY Color id > > Merci Julien, > I'll try this at home in few minutes. > Maybe my 3d gay, sorry i mean guy like pink ;) > Spider > > > > 2011/3/24 Julien Chandelle <julienchande...@gmail.com> >> >> I just did this gizmo, you can pick any color choose if you want extract a >> matte or apply the alpha on your picture with a premult if you want. Of >> course I agree with Deke this way suck, an exr with matte is better but I >> prefer several RGB matte pass. >> >> set cut_paste_input [stack 0] >> version 6.2 v2 >> push $cut_paste_input >> Group { >> name Select_color >> selected true >> xpos -168 >> ypos 2 >> addUserKnob {20 User} >> addUserKnob {41 color T Constant1.color} >> addUserKnob {6 out_alpha l "Out Alpha" +STARTLINE} >> addUserKnob {6 premult +STARTLINE} >> } >> Constant { >> inputs 0 >> channels rgb >> color {0.3005436957 0.02121900581 0.3762620389 1} >> last 100000 >> name Constant1 >> xpos 38 >> ypos 109 >> } >> Input { >> inputs 0 >> selected true >> xpos -101 >> ypos 86 >> } >> Difference { >> inputs 2 >> gain 90 >> name Difference1 >> xpos -101 >> ypos 126 >> } >> Invert { >> channels alpha >> name Invert1 >> xpos -101 >> ypos 171 >> } >> Premult { >> name Premult1 >> xpos -101 >> ypos 209 >> disable {{!parent.premult i}} >> } >> Shuffle { >> red alpha >> green alpha >> blue alpha >> name Shuffle1 >> xpos -101 >> ypos 235 >> disable {{!parent.out_alpha i}} >> } >> Output { >> name Output1 >> xpos -101 >> ypos 287 >> } >> end_group >> >> >> On Thu, Mar 24, 2011 at 8:57 PM, Deke Kincaid <dekekinc...@gmail.com> >> wrote: >>> >>> Keyer is pretty much it. There are gizmos which just automate doing >>> id channels on nukepedia and creativecrash but underneath they are all >>> just keyers. >>> >>> For future though, get your cg guys to render multiple mattes to a >>> single exr instead of using id's which just suck, especially pink that >>> it likes to throw in there. There are mel scripts for Mental Ray and >>> Vray which automate doing this. >>> >>> -deke >>> >>> On Thu, Mar 24, 2011 at 12:50, Spider <spi...@555lab.com> wrote: >>> > Hi everyone, >>> > I have a question maybe already ask (i checked before) >>> > i'd like to know what is the best way to extract CMY to make a object >>> > matte, >>> > i guess that their is a better way than use keying nodes. >>> > May someone can light me ? >>> > i put in attachement an example. >>> > >>> > Thanks. >>> > Spider >>> > >>> > >>> > -- >>> > Luddnel Spider Magne | Director - Lead Motion Compositor >>> > 555Lab – Alchemy between you and us >>> > 24 rue du Pré St-Gervais 93500 Pantin >>> > Office (+33)148 453 555 | Fax (+33)171 864 387 >>> > Mobile (+33)699 434 555 | 555lab.com >>> > >>> > _______________________________________________ >>> > Nuke-users mailing list >>> > Nuke-users@support.thefoundry.co.uk >>> > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>> > >>> > >>> _______________________________________________ >>> Nuke-users mailing list >>> Nuke-users@support.thefoundry.co.uk >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> >> >> -- >> Julien Chandelle >> GSM : +32 (0) 494 277 542 >> julienchandelle.be >> || Nuke , AE & Fusion Compositor || >> >> >> _______________________________________________ >> Nuke-users mailing list >> Nuke-users@support.thefoundry.co.uk >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > > > > -- > Luddnel Spider Magne | Director - Lead Motion Compositor > 555Lab – Alchemy between you and us > 24 rue du Pré St-Gervais 93500 Pantin > Office (+33)148 453 555 | Fax (+33)171 864 387 > Mobile (+33)699 434 555 | 555lab.com > > _______________________________________________ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > _______________________________________________ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
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