oops - Must have been on my to do list
Heres the creative crash link

http://www.creativecrash.com/nuke/downloads/gizmos/color/c/secondary-colour-and-vibrancy


H




________________________________
From: Spider <[email protected]>
To: Nuke user discussion <[email protected]>
Cc: Howard Jones <[email protected]>
Sent: Fri, 25 March, 2011 8:18:43
Subject: Re: [Nuke-users] Extract CMY Color id

Howard,

I can't find this on nukepedia, what is the right name please ?

Spider



2011/3/25 Howard Jones <[email protected]>

Yes that would create a semi magenta edge and would be extracted as such I 
thought the mattes were cmy though?
>
>
>I'll try it in a bit and check but it returns the colours split as described 
>along with overlap issues as you describe because they are in the image. 
>
>Howard
>
>On 24 Mar 2011, at 23:16, Hugh Macdonald <[email protected]> wrote:
>
>
>I've never quite seen how anything that crosses channels, if there's any 
>anti-aliasing involved, can not have issues...
>>
>>
>>If a red and a blue matte meet, and there is anti-aliasing along the edges, 
>>causing a pixel to be (0.5, 0.0, 0.5), how is that different to a similar 
>>pixel 
>>along an antialiased edge where a magenta matte meets black...
>>
>>Hugh Macdonald
>>nvizible – VISUAL EFFECTS
>>
>>[email protected]
>>+44(0) 207 659 2038
>>+44(0) 7773 764 708
>>
>>www.nvizible.com 
>>
>>On 24 Mar 2011, at 23:08, Howard Jones wrote:
>>
>>in that case btw the red matte would be separate to the magenta, any overlap 
>>would be black in the respective channels.
>>>
>>>
>>>H
>>>
>>>
>>>
>>>
________________________________
From: Howard Jones <[email protected]>
>>>To: Nuke user discussion <[email protected]>
>>>Sent: Thu, 24 March, 2011 22:45:32
>>>Subject: Re: [Nuke-users] Extract CMY Color id
>>>
>>>
>>>should do...
>>>
>>>splits into 
>>>primary (rgb outside of cmy bnw)
>>>secondary (cmy outside of rgb, bnw)
>>>tertiary (bw (split into bnw) outside of rgb, cmy)
>>>
>>>H
>>>
>>>
>>>
>>>
>>>
>>>
________________________________
From: Deke Kincaid <[email protected]>
>>>To: Nuke user discussion <[email protected]>
>>>Sent: Thu, 24 March, 2011 22:33:12
>>>Subject: Re: [Nuke-users] Extract CMY Color id
>>>
>>>This pulls perfect mattes even when you have a magenta and red matte
>>>on top of each other or any other primary/secondary overlapping?
>>>
>>>-deke
>>>
>>>On Thu, Mar 24, 2011 at 15:17, Howard Jones <[email protected]> wrote:
>>>> Hi
>>>>
>>>> <Shameless plug>
>>>> my secondary colour node on nukepedia/creative crash - splits any image 
into
>>>> rgb, cmy and bnw (black neutral whites).
>>>> The output will show you any set of above ie rgb, cmy, bnw mapped into the
>>>> rgb channels.
>>>>
>>>> So plug in your image choose cmy (as rgb) and in the rgb channels you will
>>>> have cyan magenta and yellow mapped to rgb respectively, so as long as its
>>>> pure cmy you get perfect mattes instantly
>>>>
>>>> </Shameless plug>
>>>>
>>>> Howard
>>>>
>>>>
>>>>
>>>> ________________________________
>>>> From: Spider <[email protected]>
>>>> To: Nuke user discussion <[email protected]>
>>>> Sent: Thu, 24 March, 2011 20:14:50
>>>> Subject: Re: [Nuke-users] Extract CMY Color id
>>>>
>>>> Merci Julien,
>>>> I'll try this at home in few minutes.
>>>> Maybe my 3d gay, sorry i mean guy like pink ;)
>>>> Spider
>>>>
>>>>
>>>>
>>>> 2011/3/24 Julien Chandelle <[email protected]>
>>>>>
>>>>> I just did this gizmo, you can pick any color choose if you want extract a
>>>>> matte or apply the alpha on your picture with a premult if you want. Of
>>>>> course I agree with Deke this way suck, an exr with matte is better but I
>>>>> prefer several RGB matte pass.
>>>>>
>>>>> set cut_paste_input [stack 0]
>>>>> version 6.2 v2
>>>>> push $cut_paste_input
>>>>> Group {
>>>>>  name Select_color
>>>>>  selected true
>>>>>  xpos -168
>>>>>  ypos 2
>>>>>  addUserKnob {20 User}
>>>>>  addUserKnob {41 color T Constant1.color}
>>>>>  addUserKnob {6 out_alpha l "Out Alpha" +STARTLINE}
>>>>>  addUserKnob {6 premult +STARTLINE}
>>>>> }
>>>>>  Constant {
>>>>>   inputs 0
>>>>>   channels rgb
>>>>>   color {0.3005436957 0.02121900581 0.3762620389 1}
>>>>>   last 100000
>>>>>   name Constant1
>>>>>   xpos 38
>>>>>   ypos 109
>>>>>  }
>>>>>  Input {
>>>>>   inputs 0
>>>>>   selected true
>>>>>   xpos -101
>>>>>   ypos 86
>>>>>  }
>>>>>  Difference {
>>>>>   inputs 2
>>>>>   gain 90
>>>>>   name Difference1
>>>>>   xpos -101
>>>>>   ypos 126
>>>>>  }
>>>>>  Invert {
>>>>>   channels alpha
>>>>>   name Invert1
>>>>>   xpos -101
>>>>>   ypos 171
>>>>>  }
>>>>>  Premult {
>>>>>   name Premult1
>>>>>   xpos -101
>>>>>   ypos 209
>>>>>   disable {{!parent.premult i}}
>>>>>  }
>>>>>  Shuffle {
>>>>>   red alpha
>>>>>   green alpha
>>>>>   blue alpha
>>>>>   name Shuffle1
>>>>>   xpos -101
>>>>>   ypos 235
>>>>>   disable {{!parent.out_alpha i}}
>>>>>  }
>>>>>  Output {
>>>>>   name Output1
>>>>>   xpos -101
>>>>>   ypos 287
>>>>>  }
>>>>> end_group
>>>>>
>>>>>
>>>>> On Thu, Mar 24, 2011 at 8:57 PM, Deke Kincaid <[email protected]>
>>>>> wrote:
>>>>>>
>>>>>> Keyer is pretty much it.  There are gizmos which just automate doing
>>>>>> id channels on nukepedia and creativecrash but underneath they are all
>>>>>> just keyers.
>>>>>>
>>>>>> For future though, get your cg guys to render multiple mattes to a
>>>>>> single exr instead of using id's which just suck, especially pink that
>>>>>> it likes to throw in there.  There are mel scripts for Mental Ray and
>>>>>> Vray which automate doing this.
>>>>>>
>>>>>> -deke
>>>>>>
>>>>>> On Thu, Mar 24, 2011 at 12:50, Spider <[email protected]> wrote:
>>>>>> > Hi everyone,
>>>>>> > I have a question maybe already ask (i checked before)
>>>>>> > i'd like to know what is the best way to extract CMY to make a object
>>>>>> > matte,
>>>>>> > i guess that their is a better way than use keying nodes.
>>>>>> > May someone can light me ?
>>>>>> > i put in attachement an example.
>>>>>> >
>>>>>> > Thanks.
>>>>>> > Spider
>>>>>> >
>>>>>> >
>>>>>> > --
>>>>>> > Luddnel Spider Magne | Director - Lead Motion Compositor
>>>>>> > 555Lab – Alchemy between you and us
>>>>>> > 24 rue du Pré St-Gervais 93500 Pantin
>>>>>> > Office (+33)148 453 555 | Fax (+33)171 864 387
>>>>>> > Mobile (+33)699 434 555 | 555lab.com
>>>>>> >
>>>>>> > _______________________________________________
>>>>>> > Nuke-users mailing list
>>>>>> > [email protected]
>>>>>> > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>>>> >
>>>>>> >
>>>>>> _______________________________________________
>>>>>> Nuke-users mailing list
>>>>>> [email protected]
>>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> Julien Chandelle
>>>>> GSM : +32 (0) 494 277 542
>>>>> julienchandelle.be
>>>>> || Nuke , AE & Fusion Compositor ||
>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> Nuke-users mailing list
>>>>> [email protected]
>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>>>
>>>>
>>>>
>>>>
>>>> --
>>>> Luddnel Spider Magne | Director - Lead Motion Compositor
>>>> 555Lab – Alchemy between you and us
>>>> 24 rue du Pré St-Gervais 93500 Pantin
>>>> Office (+33)148 453 555 | Fax (+33)171 864 387
>>>> Mobile (+33)699 434 555 | 555lab.com
>>>>
>>>> _______________________________________________
>>>> Nuke-users mailing list
>>>> [email protected]
>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>>
>>>>
>>>_______________________________________________
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>>
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-- 
Luddnel Spider Magne | Director - Lead Motion Compositor
555Lab – Alchemy between you and us 
24 rue du Pré St-Gervais 93500 Pantin 
Office (+33)148 453 555 | Fax (+33)171 864 387
Mobile (+33)699 434 555 | 555lab.com
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