I wondered about that, but metadata node dont work in camera pipes, so I ran
into a dead end.  Getting the name of the camera node node world be great
(as per Ivans recommendation).  Ideally it would be great to et the data
from the camera pipe directly, so it can be modified by downstream axis etc,
but I assume that a foundry question.

Any suggestions on how to access the metadata of the camera pipe?

On 12 August 2011 05:51, Frank Rueter <[email protected]> wrote:

> Try "[topnode]" which will give you the top most node of a stream.
> Obviously it won't work if the camera's parent pipe is connected. In that
> case you will need a script that walks upstream and returns the first camera
> node, then use that in your expression. Or use meta Data to make the camera
> info flow in the stream which is more elegant and probably faster.
>
>
>
> On Aug 10, 2011, at 8:24 PM, Paul Raeburn <[email protected]>
> wrote:
>
> >
> > We have been using references tot he input node and then values to get
> values from a camera node.  ie. NoOp1.input.focal
> >
> > This works fine but breaks if there is anything in between the NoOp and
> the camera, so you can tidy up the script with Dots or end up with multiple
> cameras just to be tidy.
> >
> > Is there a way to get camera stream directly, or even the name of the
> camera node from the stream?
> >
> > thanks
> >
> > Paul Raeburn
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